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	<title>Comments for Blog of Holding</title>
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		<title>Comment on Random Dungeon pdfs sent by Kurtis Trimbo</title>
		<link>http://blogofholding.com/?p=4666&#038;cpage=1#comment-19647</link>
		<dc:creator>Kurtis Trimbo</dc:creator>
		<pubDate>Thu, 17 May 2012 01:53:29 +0000</pubDate>
		<guid isPermaLink="false">http://blogofholding.com/?p=4666#comment-19647</guid>
		<description>Love the DM notebook, such an amazing resource. I&#039;ll be implementing about a third of the book in my next gaming session.  For another group just rolled up a character for basic D&amp;D...I rolled 7 str, 8 con and 7 int. I decided to try out the fan made adventurer class I found on drivethrurpg and my DM and I decided that I would take flaws for each stat. He has 15 CHA though so at least he&#039;ll be a charming burden.</description>
		<content:encoded><![CDATA[<p>Love the DM notebook, such an amazing resource. I&#8217;ll be implementing about a third of the book in my next gaming session.  For another group just rolled up a character for basic D&amp;D&#8230;I rolled 7 str, 8 con and 7 int. I decided to try out the fan made adventurer class I found on drivethrurpg and my DM and I decided that I would take flaws for each stat. He has 15 CHA though so at least he&#8217;ll be a charming burden.</p>
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		<title>Comment on D&amp;D Next Idea: Cast Any Spell in 10 Minutes by Rory</title>
		<link>http://blogofholding.com/?p=4658&#038;cpage=1#comment-19630</link>
		<dc:creator>Rory</dc:creator>
		<pubDate>Wed, 16 May 2012 17:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://blogofholding.com/?p=4658#comment-19630</guid>
		<description>Simplest solution: this rule only applies for spells with casting times of 1 action. That covers about 95% of spells. 

Other possibilities:
-Let them swap out the spell and cast it anyway at normal casting time (10 minutes, 1 hour, or whatever). This would have the effect that no one would bother memorizing a spell with a casting time of 10 minutes or more since they could just swap it out and cast it anyway, but that does not have a huge impact.
-Increase the casting time. If the time is 10 minutes, make it take an hour. Much higher than that and you could probably rest and memorize the spell anyway :).</description>
		<content:encoded><![CDATA[<p>Simplest solution: this rule only applies for spells with casting times of 1 action. That covers about 95% of spells. </p>
<p>Other possibilities:<br />
-Let them swap out the spell and cast it anyway at normal casting time (10 minutes, 1 hour, or whatever). This would have the effect that no one would bother memorizing a spell with a casting time of 10 minutes or more since they could just swap it out and cast it anyway, but that does not have a huge impact.<br />
-Increase the casting time. If the time is 10 minutes, make it take an hour. Much higher than that and you could probably rest and memorize the spell anyway <img src='http://blogofholding.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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		<title>Comment on D&amp;D Next Idea: Cast Any Spell in 10 Minutes by LS</title>
		<link>http://blogofholding.com/?p=4658&#038;cpage=1#comment-19629</link>
		<dc:creator>LS</dc:creator>
		<pubDate>Wed, 16 May 2012 17:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://blogofholding.com/?p=4658#comment-19629</guid>
		<description>What about those spells which already have casting times of 10 minutes or more? There would be no penalty for not preparing them. 

I do like the scroll idea a lot, though. I may implement that as a house rule in my Pathfinder games.</description>
		<content:encoded><![CDATA[<p>What about those spells which already have casting times of 10 minutes or more? There would be no penalty for not preparing them. </p>
<p>I do like the scroll idea a lot, though. I may implement that as a house rule in my Pathfinder games.</p>
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		<title>Comment on D&amp;D Next Idea: Cast Any Spell in 10 Minutes by Sam</title>
		<link>http://blogofholding.com/?p=4658&#038;cpage=1#comment-19618</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Wed, 16 May 2012 14:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://blogofholding.com/?p=4658#comment-19618</guid>
		<description>Aggg, this this this please. This is a good plan.</description>
		<content:encoded><![CDATA[<p>Aggg, this this this please. This is a good plan.</p>
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		<title>Comment on What the 2e PR can tell us about 5e by Alphastream</title>
		<link>http://blogofholding.com/?p=4550&#038;cpage=1#comment-19568</link>
		<dc:creator>Alphastream</dc:creator>
		<pubDate>Mon, 14 May 2012 23:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://blogofholding.com/?p=4550#comment-19568</guid>
		<description>Thanks, Paul, and sorry for spouting off a wall of text... one of my many weaknesses. I&#039;ve really enjoyed your blog and your takes on previous editions.</description>
		<content:encoded><![CDATA[<p>Thanks, Paul, and sorry for spouting off a wall of text&#8230; one of my many weaknesses. I&#8217;ve really enjoyed your blog and your takes on previous editions.</p>
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		<title>Comment on What the 2e PR can tell us about 5e by Alphastream</title>
		<link>http://blogofholding.com/?p=4550&#038;cpage=1#comment-19567</link>
		<dc:creator>Alphastream</dc:creator>
		<pubDate>Mon, 14 May 2012 23:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogofholding.com/?p=4550#comment-19567</guid>
		<description>Hi LS, you are being completely reasonable. Sorry for making my comment sound that way. You are right, players see options and go for them. And in the past, there were always options. I grew tired of 3E and played L5R. There were times when AD&amp;D wore thin for me and I played Shadowrun. And I certainly had friends in nearly any edition that switched games entirely because they felt the company had abandoned them. I recall when TSR announced their Internet policy, where they provided an insane list of everything they considered theirs and started ordering sites not to carry content. It was a bad year.

What I meant to say in this case was that the OGL really made staying in an edition much easier than ever before, and this is different than what we had with OD&amp;D, 1E, or 2E. I recall groups that didn&#039;t want to go from AD&amp;D to 2E, but that meant never getting any new product. It is fun to unwrap new stuff. It is fun to find new lore, new classes, new adventures. Very few players can really give that up for a long time (though some do). Regardless of whether due to Pathfinder looking awesome or D&amp;D looking bad, a person could now have their older edition supported. The OGL really enabled that. This was new. Pertaining to the post, D&amp;D Next contends with something very different than what TSR dealt with for 2E. Moving to D&amp;D Next when 4E was so different and when staying on 3E is so supported all results in the discussion of &quot;core&quot; and &quot;modules&quot; to support and attract these different play styles and audiences. 2E didn&#039;t have to deal with that (it had to deal with people playing with different sub-rules and interpretations of rules... far simpler than to deal with people playing OSRIC, Pathfinder, etc.). 

There are lots of valid reasons to play Pathfinder or 3E (I played Pathfinder two months ago and I have friends that dig it), just as there are to play 4E. Both are excellent companies with excellent products and fantastic personnel that truly are trying to make the best games possible for us. No slight was meant, and I apologize for coming off that way. I&#039;m all for people playing what they love, no matter the reason.</description>
		<content:encoded><![CDATA[<p>Hi LS, you are being completely reasonable. Sorry for making my comment sound that way. You are right, players see options and go for them. And in the past, there were always options. I grew tired of 3E and played L5R. There were times when AD&amp;D wore thin for me and I played Shadowrun. And I certainly had friends in nearly any edition that switched games entirely because they felt the company had abandoned them. I recall when TSR announced their Internet policy, where they provided an insane list of everything they considered theirs and started ordering sites not to carry content. It was a bad year.</p>
<p>What I meant to say in this case was that the OGL really made staying in an edition much easier than ever before, and this is different than what we had with OD&amp;D, 1E, or 2E. I recall groups that didn&#8217;t want to go from AD&amp;D to 2E, but that meant never getting any new product. It is fun to unwrap new stuff. It is fun to find new lore, new classes, new adventures. Very few players can really give that up for a long time (though some do). Regardless of whether due to Pathfinder looking awesome or D&amp;D looking bad, a person could now have their older edition supported. The OGL really enabled that. This was new. Pertaining to the post, D&amp;D Next contends with something very different than what TSR dealt with for 2E. Moving to D&amp;D Next when 4E was so different and when staying on 3E is so supported all results in the discussion of &#8220;core&#8221; and &#8220;modules&#8221; to support and attract these different play styles and audiences. 2E didn&#8217;t have to deal with that (it had to deal with people playing with different sub-rules and interpretations of rules&#8230; far simpler than to deal with people playing OSRIC, Pathfinder, etc.). </p>
<p>There are lots of valid reasons to play Pathfinder or 3E (I played Pathfinder two months ago and I have friends that dig it), just as there are to play 4E. Both are excellent companies with excellent products and fantastic personnel that truly are trying to make the best games possible for us. No slight was meant, and I apologize for coming off that way. I&#8217;m all for people playing what they love, no matter the reason.</p>
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		<title>Comment on Scans of some kid&#8217;s D&amp;D notebook from 1989 by 1d30</title>
		<link>http://blogofholding.com/?p=4523&#038;cpage=1#comment-19565</link>
		<dc:creator>1d30</dc:creator>
		<pubDate>Mon, 14 May 2012 22:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://blogofholding.com/?p=4523#comment-19565</guid>
		<description>I suspect the colored bottles are unidentified potions which the DM assigned colors to so he could keep track of where you found them.</description>
		<content:encoded><![CDATA[<p>I suspect the colored bottles are unidentified potions which the DM assigned colors to so he could keep track of where you found them.</p>
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		<title>Comment on Scans of some kid&#8217;s D&amp;D notebook from 1989 by 1d30</title>
		<link>http://blogofholding.com/?p=4523&#038;cpage=1#comment-19564</link>
		<dc:creator>1d30</dc:creator>
		<pubDate>Mon, 14 May 2012 22:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogofholding.com/?p=4523#comment-19564</guid>
		<description>Carlo: I thought of the Speed thing too, but in 2E the base movement was 12&quot; (120&#039; per round) and none of their stuff was so encumbering that they&#039;d be down to 3&quot; (or 30&#039;). 

Dicorace can speak Ancient Druid!

Polass knows nonweapon proficiencies and also has a secondary skill (forester)!

I suspect the HP thing is a houserule to keep people from dying at L1 from one goblin stab. Let&#039;s see, if Polass is a F1 with 10 CON and 26 HP, and Dicorace is a W2 with 11 CON and 12 HP ... even double maximum starting HP wouldn&#039;t give a d12 Barbarian 26 HP. Maybe some system involving racial base HP plus whatever you get for class. 

Maybe Polass started out as a Barbarian and then lost his Barbarianhood by associating with the treacherous Dicorace!</description>
		<content:encoded><![CDATA[<p>Carlo: I thought of the Speed thing too, but in 2E the base movement was 12&#8243; (120&#8242; per round) and none of their stuff was so encumbering that they&#8217;d be down to 3&#8243; (or 30&#8242;). </p>
<p>Dicorace can speak Ancient Druid!</p>
<p>Polass knows nonweapon proficiencies and also has a secondary skill (forester)!</p>
<p>I suspect the HP thing is a houserule to keep people from dying at L1 from one goblin stab. Let&#8217;s see, if Polass is a F1 with 10 CON and 26 HP, and Dicorace is a W2 with 11 CON and 12 HP &#8230; even double maximum starting HP wouldn&#8217;t give a d12 Barbarian 26 HP. Maybe some system involving racial base HP plus whatever you get for class. </p>
<p>Maybe Polass started out as a Barbarian and then lost his Barbarianhood by associating with the treacherous Dicorace!</p>
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		<title>Comment on mr. meeson&#8217;s will by 1d30</title>
		<link>http://blogofholding.com/?p=4652&#038;cpage=1#comment-19562</link>
		<dc:creator>1d30</dc:creator>
		<pubDate>Mon, 14 May 2012 22:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://blogofholding.com/?p=4652#comment-19562</guid>
		<description>Tattoo comes alive sometimes, possibly strangling wearer. 

Tattoos are hypnotic - Bradbury&#039;s Illustrated Man.

Tattoo made with poisonous ink - some terrible D&amp;D novel called Escape from Undermountain I think.

Tattooed with a treasure map by a desperate sailor / prospector whose friends are now looking for the only remaining copy - YOU. (waterworld probably)

Party M-U pays you for the space on your back where he tattoos some spells as an emergency spellbook for himself. 

Minor criminals tattooed with a crime symbol, and if you don&#039;t have any more space to be tattooed you get exiled / executed (that John Carter movie, dunno if that was in the books). 

Cults / gangs / guilds tattoo members. Possibly more elaborate based on rank. Prevents the member from going to some other gang / guild &quot;fresh&quot;. Slaves could be marked by owners. 

Tattoos as mnemonic device for M-Us, or even a single spell he can memorize that he can never be parted from (Teleport, or Knock, or something). 

Can you use an Erase spell to remove a tattoo? Low-level M-Us could make a little money doing that. Similarly, can you use Write to create a tattoo?

Barbarians required to undergo tattoo or ritual scarring to go up each level. 

Silent visual language consisting of exposing various tiny tattoos on your hands. People &quot;overhearing&quot; might mistake it for sign language and would completely misunderstand. Only works close-up. &quot;Speakers&quot; must have tattoos on their hands and they&#039;re all probably in different places. 

Tattoos on the inside of your eyelids? Anything&#039;s possible with Regeneration to fix your mistakes. 

Tattooed people could be disguised with a Color cantrip changing the whole skin color, covering up the tattoos.</description>
		<content:encoded><![CDATA[<p>Tattoo comes alive sometimes, possibly strangling wearer. </p>
<p>Tattoos are hypnotic &#8211; Bradbury&#8217;s Illustrated Man.</p>
<p>Tattoo made with poisonous ink &#8211; some terrible D&amp;D novel called Escape from Undermountain I think.</p>
<p>Tattooed with a treasure map by a desperate sailor / prospector whose friends are now looking for the only remaining copy &#8211; YOU. (waterworld probably)</p>
<p>Party M-U pays you for the space on your back where he tattoos some spells as an emergency spellbook for himself. </p>
<p>Minor criminals tattooed with a crime symbol, and if you don&#8217;t have any more space to be tattooed you get exiled / executed (that John Carter movie, dunno if that was in the books). </p>
<p>Cults / gangs / guilds tattoo members. Possibly more elaborate based on rank. Prevents the member from going to some other gang / guild &#8220;fresh&#8221;. Slaves could be marked by owners. </p>
<p>Tattoos as mnemonic device for M-Us, or even a single spell he can memorize that he can never be parted from (Teleport, or Knock, or something). </p>
<p>Can you use an Erase spell to remove a tattoo? Low-level M-Us could make a little money doing that. Similarly, can you use Write to create a tattoo?</p>
<p>Barbarians required to undergo tattoo or ritual scarring to go up each level. </p>
<p>Silent visual language consisting of exposing various tiny tattoos on your hands. People &#8220;overhearing&#8221; might mistake it for sign language and would completely misunderstand. Only works close-up. &#8220;Speakers&#8221; must have tattoos on their hands and they&#8217;re all probably in different places. </p>
<p>Tattoos on the inside of your eyelids? Anything&#8217;s possible with Regeneration to fix your mistakes. </p>
<p>Tattooed people could be disguised with a Color cantrip changing the whole skin color, covering up the tattoos.</p>
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		<title>Comment on What the 2e PR can tell us about 5e by paul</title>
		<link>http://blogofholding.com/?p=4550&#038;cpage=1#comment-19559</link>
		<dc:creator>paul</dc:creator>
		<pubDate>Mon, 14 May 2012 20:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://blogofholding.com/?p=4550#comment-19559</guid>
		<description>Ha ha, edition addition. Fixed that.

@LS: your comment is reasonable. I think that &quot;4e is not suited to my tastes&quot; is a respectful and noncontroversial statement. imagine if rpg.net posters held themselves to that level of civility!

@ryanbrowning: I&#039;d love to hear about your conversation with David Cook!

@alphastream: Yeah, D&amp;D next has a lot more editions worth of baggage to deal with, and the situation is not identical. Still! It is fun to compare the past and present.</description>
		<content:encoded><![CDATA[<p>Ha ha, edition addition. Fixed that.</p>
<p>@LS: your comment is reasonable. I think that &#8220;4e is not suited to my tastes&#8221; is a respectful and noncontroversial statement. imagine if rpg.net posters held themselves to that level of civility!</p>
<p>@ryanbrowning: I&#8217;d love to hear about your conversation with David Cook!</p>
<p>@alphastream: Yeah, D&#038;D next has a lot more editions worth of baggage to deal with, and the situation is not identical. Still! It is fun to compare the past and present.</p>
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