the cave girl: turn that battlemat sideways

The Cave Girl by Edgar Rice Burroughs

The Cave Girl by Edgar Rice Burroughs

The Cave Girl is an Edgar Rice Burroughs adventure that puts an effete New England blueblood on an island of cavemen. Hilarity ensues, as do over-the-top action set-pieces.

At one point, Waldo Emerson Smith-Jones is chased by cavemen up the side of a cliff. The way to turn this into a D&D encounter is to have your battlemat represent a vertical plane.

The battle starts with the PCs pursued by an overwhelming number of tough minions (they do 2x normal minion damage).

Everyone starts at one end of the battlemat (ground level). The PCs are trying to get to the other end of the battlemat (the top of the cliff).

Traversing most squares involves Climb checks. Drawn on the battlemat, however, are a maze of platforms connected by horizontal, diagonal, and vertical ladders. Movement along platforms and ladders follows normal walking rules.

On every platform is a stack of rocks. The rocks attack everyone in a vertical line when dropped; this is useful because the pursuing minions often line up vertically, especially when climbing ladders. PCs can also push ladders over, sending climbers to their deaths.

At the back of each ledge is a cave. The PCs don’t know whats in each cave, but the cavemen do. Some caves connect together; one has extra treasure; and one has an escape route from the encounter.


One Response to “the cave girl: turn that battlemat sideways”

  1. David says:

    That sounds like it could be a really fun session. Must remember to bring more 3d action into my encounters. I really like the idea of adding the extra strong minions. I can see how that would drive the adventurers upward.

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