biker gangs in the dungeon

Peter S. Beagle’s Folk of the Air, about a Society for Creative Anachronism chapter where MAGIC IS REAL, is much less well-known than The Last Unicorn. Although it takes place in California, it still has a few details for your dungeon.

…along corridors they could not see, around certain doubtful corners that had to be caught up with before they could be turned, and through high, transparent outlines, the color of abandoned spiderwebs, cold to make the blood ache.

Of all these dungeon details, my favorite is the corner that you have to catch. I assume that it moves ahead down a seemingly-endless corridor, at your speed or at the speed of a jogging human, whichever is slower.

It might be cool to have a couple of these moving turns, set to different speeds. One is uncatchable by even the fastest runner. But in another part of the dungeon is a MOTORCYCLE.

I once played in a game which featured motorcycles in a dungeon. It’s great because they’re so fast and aggressive, but their speed is so badly suited for winding corridors. Most of a biker gang will be wiped out by dungeon walls. D&D motorcycles should obviously be ridden by skeletons.


3 Responses to “biker gangs in the dungeon”

  1. Baf says:

    The director commentary on the DVD of the 2005 film Beowulf and Grendel — that’s the one with the tiny, high-spirited Icelandic horses, not the one with the dead-faced CGI horses — mentions that in the opening scene of Hrothgar’s men riding, wanted them to look more like a biker gang than a band of warriors.

    Just throwing that out there because it was the first thing I thought of when I saw the title of the post.

  2. ranthoron says:

    Which was the first edition to include vehicle rules?

  3. mwschmeer says:

    If you write up the motorcycle skeletons, can I use in the second issue of the zine I’m working on?

Leave a Reply