This is a bugfix release of Dungeon Robber, but I couldn’t resist throwing in more functionality.
People have been reporting their savegames disappearing, which is bad news. When I was a kid, I didn’t mind my Legend of Zelda save disappearing from the gold Nintendo cartridge, because it meant I got to play more Zelda. But these days I like my savegames to, you know, save. I’d been using the built-in Flash data-saving feature: I’m still using that, but I’m also backing up savegames to HTML5 storage, so each one can act as a backup if the other fails.
Not paranoid enough for you? I also added a “save settings” feature on the loading screen where you can physically make a copy of your Dungeon Robber savegame and save it into a text file or email it to yourself. This lets you import/export your character between multiple computers, and also lets you make sure your fully unlocked town will last forever.
I’ve also added a way to reset your game, if you want to start over from the days when your village had no buildings and your graveyard was empty.
Note: There’s one text error I’ve noticed: in the IMPORT feature, it claims that importing a game will delete the current game. That’s not true: in fact, you can’t import a game over an existing one. You’ll have to torch your village first, before you can import. I’ll update the text when I get home.
I’ve also added a little News section to the loading page, and a link to buy the poster, now that some people are playing the game who don’t follow my blog or kickstarter.
Finally, I’ve made it a little easier to delve down into the dungeon depths. I’ve added 4 inventory slots to every character. That means that you can load up on all the equipment you want and still have room in your pack for the occasional Jacinth of Estimable Beauty or other dungeon treasure.
I still have a long list of bugs to be fixed in an upcoming patch! If you find any new bugs, email me at paul at blogofholding!