(I lost the old version of the character sheet: recreating from memory. Let me know if anything is missing.)

Lady Mearls, level 6 enchanter wizard

HP: 18
AC: 16 vs melee, 9 vs ranged (cursed elven chain mail "Trust")

Str 10 Dex 10
Int 18 Con 10
Wis 10 Cha 16

Spells: (x next to spells not currently memorized)
Cantrips: Distract Attention (enchanter special ability), Magic Missile (1d4+1)
Level 1: Sleep (plus modification to let it be prepared into food), xLight (plus notes for preparing it as a potion), Charm Person, Disguise Self, Burning Hands
Level 2: Invisibility, Detect Thoughts, Knock
Level 3: Fly, Dispel Magic

Treasure: 4010 GP
Hat of disguise
Pearl of Recall (recalls one level 1 spell and protects against memory theft)
Bronze dagger charged with Burning Hands
2 Light potions
Magic drinking horn that gives dueling mastery, currently contains about one gulp
Magic elven chain mail, Trust, that defends against melee weapons and attracts arrows
Gift of the Inevitable: say "Mortalus" once a day to reverse time and re-do one decision

Princess Esmarine in Redrill has a teleportation necklace; you can teleport to her side

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