Mazes and Monsters retro-clone 3: meet the characters

This entry is part 3 of 34 in the series Mazes and Monsters

After last week’s extremely informative introduction to the game system, we get a shot, from one of the players’ point of view, of a character sheet and a corner of the game board.

character sheet

Unfortunately, it’s nearly impossible to read the character sheet. So much valuable rules information, lost, just because of lousy screen resolution! Squinting, I can sort of convince myself that the second word on the character sheet (after the character’s name?) is “strength”. The fourth word seems to end with “ing” (cunning?) and the fifth word looks like it ends with “ge” (courage?)

You know what’s interesting about these attributes (strength, cunning, etc)? They don’t have numbers next to them! The character sheet doesn’t say, for instance, “strength 18”; it just says “strength.” Therefore, “strength” is an attribute that can be present or absent on a character’s sheet. It’s reminiscent of Aspects in the FATE RPG system, where characters can make up their own non-numeric attributes, except of course that Mazes and Monsters did it first.

Further down on the character sheet, I also see what looks like “HP 181”. That’s a lot of HP for a level 9 character! There are also two other stats that I can’t make out (AC? MP?) except that the top one might be “2”. Can anyone else read anything on this character sheet?

Besides the character sheet, this screenshot confirms that the players have no dice! All they have is a binder full of papers, pencils, candles, and — minis! Furthermore, I think the game board/coffee table is definitely a game board, because it seems to have been drawn on with pen. Unless that’s part of the inherent risk in Mazes and Monsters that this movie is warning us about: “Beware! Play Mazes and Monsters and your friends will doodle on your coffee table!”

And finally, we get to the first player dialogue! Each player introduces their character. After each introduction, the player ceremoniously places their mini on the board (in the starting area?)

Girl: I am Iglacia the Fighter. I have great strength and courage, strong armor, many weapons, and I won the mighty Talking Sword of Logri.
JJ: I am Frelik, the Frenetic of Glosomir. The cleverest of all sprites. Not so strong, with enough tricks and powers to take me far and keep me safe.
Tom Hanks: William Pardieux, the Holy Man. In reaching the 9th level I have acquired many magic spells and charms, the greatest of which is the Graven Eye of Timur. But I also have a sword, which I only use should my magic fail me.

(By the way, I wish I could express how SERIOUS everyone is, while listening to the DM’s opening ego trip and especially while introducing their characters. It’s like they’re introducing Hitler.)

So now we’ve got character class AND race information! Most of the classes/races look pretty similar to D&D classes. We have fighters. We have “holy men”, which are probably analagous to the cleric, although Holy Men are not prohibited from using edged weapons. (Also the Holy Man class is far more sexist than Cleric.) And finally we have the “frenetic”, which may map onto either the wizard or the rogue class, or perhaps it’s a bard-like character. The class name “frenetic” doesn’t suggest much, meaning as it does “wildly excited or active; frantic; frenzied.” It’s derived from the Greek phrenitis, brain disease. Not a promising name for a class. However, eerily prescient, considering that this is the game that drove Tom Hanks mad – a lingering insanity that eventually drove him to take the role of Professor Robert Langden in The Da Vinci Code.

Jay Jay also says that his character is a “sprite”, which I take to be analogous to D&D elves.

Let’s write up some class/race rules!

Character Classes

Fighter: A fighter is able to use any weapons and the strongest of armor. A fighter’s recommended attributes are Strength and Courage.

Frenetic: A frenetic does not rely on strength and weapons: instead, he relies on Tricks and Powers. A frenetic’s recommended attributes are Cleverness and Freneticism.

Holy man: A Holy Man’s main strengths are his Spells and Charms. He also has reasonable combat abilities, should his magic fail him. Holy Men are able to use one-handed weapons; they cannot use armor or shields.

Races:

Human: Most characters are human. They gain no special abilities.

Sprite: Sprites gain the bonus attribute “Clever” and the negative attribute “not so strong”.

Magic items were mentioned too, so I’ve taken the liberty to assign them powers.

Note that, while my magic-item powers are speculative, they’re based on some solid suppositions. As I don’t believe I need to remind you, Mazes and Monsters is a “kind of a psychodrama, you might say, where these people deal with problems in their lives by acting them out”. Therefore, the powers of each character’s key magic item are probably related to their real-life problems.

Luckily, the movie sets up personal problems for all of the Mazes and Monsters players. Tom Hank’s problem is that he is unable to distinguish fantasy from reality. The girl’s problem is that she has “writer’s block” (she’s a writer apparently) and she has difficulty with relationships.

Magic Items:

Talking Sword of Logri: Identical to a normal sword, but the character is immune to the dangerous conditions “Lonely” and “Voiceless.”

Graven Eye of Timur: 9th level charm. The Graven Eye of Timur allows its bearer to identify when he is Mazed or trapped in a Fantasy. This gives a +5 bonus to the RONA (Roll-Over Number for Achievement) for escaping a Maze Prison.

After the introductions, the Maze Controller introduces the adventure:

“There is a wasteland of gnarled hills, covered with withered trees and dried grass. Beneath these hills is the entrance to the forbidden mazes of the Generai. It is rumored that within these mazes are Mutated People. Once human, they are now unspeakably vicious. It is also known that there are wondrous treasures in these mazes for those brave and clever enough to find them. Thus warned, shall ye enter?”

As one, the players cry, “Aye!”

The Maze Controller nods. “Let the journey begin.”

A couple of monsters are mentioned here, so we can start on the bestiary:

Monsterary

GENERAI: An ancient species of maze-builders, whose underground labyrinths often contain the wondrous treasures of their occult civilization. They usually rely on their fiendish traps and hordes of monsters to take them far and keep them safe. When seen, they appear to be incredibly elderly humans who attack as a Normal Human of levels 1d12+1. However, they can use Tricks and Powers as a Frenetic of the same level.

MUTATED PEOPLE: Once human, Mutated People are now unspeakably vicious. They range in level from 1-12, and attack as a Normal Human. Anyone captured by Mutated People will be subject to unspeakable tortures. The character must make a RONA check of 10 or be Mazed. Any player with a real-life problem related to physical abuse will have a -5 penalty on the roll.

From the total lack of non-maze gameplay, as well as some of the formalized responses, we learn a few other rules as well:

Mazes and Monsters is a game about being in Mazes and fighting Monsters. While the characters may spend time in town, and in the countryside traveling from maze to maze, that time is outside of the purview of the game. All equipment, treasures, and Levels are to be found within the various Mazes run by the crafty Maze Controller.

Every adventure (or “campaign”) starts with the players at the entrance to the Maze. The Maze Controller, after describing the dungeon, asks the players “Shall ye enter?” If all players say “Aye”, the game begins. If consent is not unanimous, everyone goes home.

Next: Character sheets!

Series Navigation<< Mazes and Monsters retro-clone 2: actual gameplayMazes and Monsters retro-clone 4: love and character sheets >>

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12 Responses to “Mazes and Monsters retro-clone 3: meet the characters”

  1. […] and figured out the game's core mechanic. And we're not even halfway through this scene! Next time, we'll see what else we can glean from the scene. As a preview, here's a preview of a CHARACTER […]

  2. Crose87420 says:

    I forgot what the condition “Mazed” means?

    “The Maze Controller, after describing the dungeon, asks the players “Shall ye enter?” If all players say “Aye”, the game begins. If consent is not unanimous, everyone goes home.”

    Now this just makes sense. How many games have we played where we thought; I should have just stayed home?

    I don’t mean to be pushy, but, if you don’t speed this up your going to miss demo’ing it at GenCon.

  3. OnlineDM says:

    Just a note of further encouragement – keep the rules coming! I’m really enjoying this.

  4. Pete says:

    Most excellent… I’ll have to try to find the demo video as I’m eager to discover how combat works :)

  5. […] and monsters 5: It’s a Trap! August 16th, 2010 by paul the cleverest of all spritesLast week's game session over, we see JJ and Blondie hangin' out together, painting some miniatures. You know. […]

  6. KFooLoo says:

    It’s spelled “Pardieu” in the book, a worthwhile acquisition for the camp value alone. Note: The pronunciation “par-DOO” sounds almost like “perdu”, French for “lost”. Rona Jaffe put a lot of thought into that book.

    Also, do you really hear Hanks say “William” before his character’s name? I’d thought he was saying “I am” This merits another watch. I’ve clearly spent far too much time thinking about this movie.

  7. paul paul says:

    I do need to pick up the book.

  8. Gandalara says:

    I honestly like the film and always have, and I think taken as a film it is cool. I don’t even see it as anti D&D propaganda. I believe there is an element of truth to it’s premise–some people have played this way and I think the games can affect the odd and rare individual in such a manner. As a DM, I have seen a few things in our games and with people that did give me pause.

  9. […] Mazes and Monsters retro-clone 3: meet the characters Blog of Holding Quote: […]

  10. […] guest who seeks to wrest even a single coin or bauble from the treasure rooms of the grand sultan." Thus warned, shall ye enter? Grade: […]

  11. SomeOneInterested says:

    A few things I can contribute after having had time to read the book:

    Unfortuantely, there was no deadpan introduction sequence nor mention of candles in the book when they played – they just sat in a circle with their notebooks and dice, listening to Daniel be the M.C. The characters’ correct names/classes were: Glacia the Fighter (Kate), Pardieu the Holy Man (Robbie), Freelik the Frenetic of Glossamier (Jay Jay), and Nimble the Charlatan (Daniel).

    Apparently, Charlatan was the rogue class of M&M.

    Also, the characters in the book were THIRD level, instead of ninth; so all the numbers inferred from the film are borked from that standpoint… Also, there’s a few more instances of rules references in the book, as well as more vivid and descriptive sequences of Robbie’s ‘Pardieu’ episodes; he actually almost gets raped by a guy who hired him for ‘services’ (yet, he was ‘Pardieu’ at the time, needed ‘coin’, and was convinced by an underage prostitute that doing so would help him), and this was who he wound up stabbing, instead of the street thug from the film.

    Long story short (ha, too late), you should read the book. It’s a bit boring, but as a research aid it should provide a bit more for the system you’re creating, 😉

  12. SomeOneInterested says:

    Ah, one more thing – when Robbie is in the caves and is ‘attacked by a Gorville’, he actually shouts, “Glacia — Nimble!” to call his party members to help, I’d assume.

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