I dreamed I was playing a duel-flavored card game where you could play two types of cards on your opponent: “crit” and “threat”. Threat cards had point values, so as you played them, the Threat on your opponent mounted. Crit cards represented actual wounds, and each Crit card required you to discard a certain number of Threat points from your opponent.
It’s actually not a bad mechanic, I think, for a dream. As you apply more Threat to your opponent, you think: should I apply a minor Crit now? or should I wait till I can stack up more Threat and play a devastating Crit? If I wait, my opponent might find a way to lower his Threat.
I also posit that there are probably Action cards that have effects like lowering Threat and other special effects.
Here’s a sample of a dozen cards I just pretended to draw randomly from the nonexistent deck:
-Threat: Place this card next to your opponent. It represents a Threat of 5 points.
-Threat: ” 10 points.
-Threat: ” 10 points.
-Threat: ” 15 points.
-Threat: ” 20 points.
-Crit: Hampering injury. Discard Threat cards totaling at least 30 Threat to play this on your opponent. While this Crit is active, your opponent may not discard Threat cards.
-Crit: Beheaded. Discard Threat cards totaling at least 100 Threat to play this on your opponent. Your opponent is killed, and you win!
-Action: Breathing room. Discard one Threat card on your character.
-Action: Timely interruption. Discard all Threat cards on your character.
-Action: Riposte. Take one Threat card on your character and put it on your opponent.
-Action: Healing potion. Discard one Crit card on your character.
-Action: Haste potion. You may draw two extra cards.