Archive for the ‘4e D&D’ Category

How We Spent Our Ad Revenue

Monday, August 22nd, 2011

With Google ads paying out $20 for the year, Rory and I had some decisions to make. Should we Grow Our Business? (i.e. use the money to pay for two months of web hosting?) or should we spend it all in one glorious splurge, the likes of which the world has seldom seen?

We chose the latter! At Gen Con this month, we each took $10 to spend on the Exhibition Hall floor.

How I spent my $10:

One lead miniature: $7
The booth next to the Gygax Memorial Fund hosted Badger Games. I admired their beautifully painted line of horror-themed Gone With the Wind minis, and I finally decided to get the Vampire Scarlett O’Hara holding a severed head. Unfortunately, they didn’t have any in stock, so hopefully it’s on its way to my house right now. Since Badger Games doesn’t seem to have a website or an email address, I can’t contact them and ask if they’ve shipped it yet.

Of course, since I have no paints or painting supplies, the best case scenario is that the mini never shows up. If it does, turning it into a painted mini will cost me a lot more than $7.
Rating: Incomplete

Seeing that dude’s sweet Gary Gygax tattoo: $0
Jason from the Gygax Memorial Fund website and I saw some pretty sweet costumes, but this guy’s Gygax-themed tattoo was the most hardcore. The only cost was the psychic toll of being in the presence of so much badassery.
Rating: A+

One ATM Fee: $3
I stood on line for half an hour to get to the ATM, which was my longest ATM line ever, and paid a $3 ATM fee, which is my highest ATM fee ever. With record-breaking numbers like that, I can only give this ATM the highest possible rating! (Actually, since Bank of America later charged me an additional $2 for using an out-of-network ATM, I actually went over my $10 budget. I’m $2 in the hole, but my Google Ads should pay that off by October, at the latest!)
Rating: A+

Overall rating of my ad revenue purchases: A++++ would buy again

clerics make house calls

Friday, August 19th, 2011

Luck in the Shadows

Luck in the Shadows


Distinguished by her plain robe and the bronze serpent lemniscate pendant she wore on a leather thong around her neck, she was already surrounded by a small crowd of people seeking healing. They stood quietly, watching with a mixture of hope and awe as she examined an infant lying on her lap.
-Luck in the Shadows by Lynn Flewellin

Whenever PC clerics enter a village with no temple, they should be mobbed by people looking for healing (mostly from disease, which is too bad for the villagers, because you get Cure Light Wounds way before you get Cure Disease).

Before any other business in a small town, a cleric would probably have to do some doctoring – making Heal checks, at the very least. Sometimes this will lead to exposure to dangers like filth fever, or even the occasional demonic possession.

This doesn’t apply to all Leader-type classes. People don’t go to warlords so much because their healing is, as far as I can tell, entirely psychosomatic. No one takes their sick baby to the gym teacher to obtain his exhortation to “walk it off”.

scripture as alignment language

Wednesday, August 17th, 2011

Alignment languages didn’t make it into late D&D editions, but they do make a little more sense in a religious context. They don’t even have to be languages: perhaps, although it’s written in Common, only the faithful Cuthbertian can quote you chapter and verse from the Chronicles of St. Cuthbert. The unfaithful cannot bring themselves to say the words. (Under these rules, the Devil cannot quote scripture. If he does, he takes Radiant damage.)

Furthermore, people of opposed alignments cannot understand words quoted from a religion’s holy writings. To a priest of Nerull, the scripture of Pelor, even if spoken by a peasant in simple Common, will sound like “argle bargle zip nip” or whatever.

Unaligned/neutral people — people who haven’t chosen a deity to worship — can understand the holy words of all religions. That’s how they’re proselytized.

Thus, common quotes from scriptures can be used to fulfill the original purpose of alignment languages: finding people of the same moral code, without allowing much else in the way of secret communication (unless, Dogs in the Vineyard style, you allow players to make up apropos verses from holy books). That seems to be in keeping with the original intent of alignment languages:

From Gary Gygax’s enworld QA:

As for alignment languages … it seemed to me that each such groups would have developed their own patoise as a recognition means, more or less like secret societies have signs and signals to ID their fellows.

Never did I envisage characters announcing their moral-ethical (or lack thereof) beliefs and convictions. Rather, the alignment languages were meant to be the means by which one might discover a like-natured individual. Similarly, conveyance of information or general conversation was not contemplated using such “language.”

handy haversack, leveled

Monday, August 15th, 2011
This entry is part 3 of 13 in the series wondrous items, leveled

It’s hard to say what unique conceptual space Heward’s Handy Haversack occupies: it’s like a bag of holding but… on your back? Its main schtick seems to be that it’s more convenient. The level-up powers I assigned to the Haversack mostly have to do with convenience, although the bag and pack powers are pretty much interchangeable.

My old houserules for leveling magic items mean that every piece of magical treasure has the potential to gain power in ways that the players can’t predict. Furthermore, WOTC recently invented the concept of the “rare magic item,” but haven’t given us lots of examples.

While some items may get mechanically better (for instance, a +1 sword becomes a +2 sword), it’s more challenging to improve items that don’t have numeric bonuses. I thought I’d go through the Wondrous Items in the 4e Player’s Handbook and give examples of how each could gain powers that reflect their history.

Jedd the Hunter’s Handy Haversack You can put one medium or small person inside Jedd’s haversack: they must be dead, helpless or willing. If they are Dead, the sack acts like a ritual of restful repose. if living, they will be put in suspended animation until they are removed from the haversack. A suspended creature will occasionally become conscious, and if not otherwise restrained, can make a Hard escape check once per day.

A willing subject may ride around in the backpack with just his head sticking out, giving helpful advice like “Look behind you!”

Handy Haversack Familiar
This sentient haversack is loyal to its master. It may deny others access (opening it against its will requires a DC 22 strength check), or open to reveal a normal, empty bag interior. Once per turn, it may, unaided, either drop one of its items, or pick up an item in its square. It may also move, with a movement speed of 4, although it will generally not do this if observed by anyone but its owner.

Handy Haversack of Useful Items
Once per day, the Handy Haversack can produce an item that was never put into it. It can produce any item from the PHB1 equipment list, that is small enough to be removed and that has a price of less than 50 gp. The produced item will disappear at the end of the next extended rest.

our guess about WOTC’s upcoming support of older editions

Tuesday, August 9th, 2011

Don’t get too excited about WOTC’s support of older D&D versions, which they sorta-kinda announced at Gen Con. Rory put the pieces together:

  • James Wyatt slipped and mentioned that they were planning to sell a one-year subscription to the “Eberron Bookshelf” – a set of Eberron 3.5 books – for $10
  • When asked if they would support older editions, they said that they had something in the works. Mike Mearls then went on to talk about how Second Edition had a lot of great setting stuff which could be used by 4e players.

    Our guess is that that’s how older-edition support will be done – subscriptions will be sold for Al-Qadim bookshelves, Dragonlance bookshelves, etc. If that’s true, it’s not quite as exciting as it could be.

  • final thoughts from gencon

    Monday, August 8th, 2011

    My first Gen Con was just as overwhelming as people said it would be. Now that I’m home, I can actually decide how I felt about everything.

    • Between the D&D product announcements and the Ask R&D sessions, the announcements I found more exciting were:

      • the defender/striker barbarian build (normally a defender, but a striker while raging). Rory said later, and I agree with him, that he wouldn’t mind if EVERY class were built this way, because most players would probably be happy to be playing a striker at least some of the time.
      • The possible release of older edition material. I’d like to clarify something, though. From my last post, it might have looked like they came out and announced that this was going to happen. What really happened was that someone asked “Will you release old material?” and Mearls said something like “We are planning something in this vein,” and then talked about how 2e had a lot of good setting material that would still be useful in 4e. They never confirmed that they were going to straight-ahead reprint all the old manuals, in either physical or PDF format. Still, they’re planning something.
      • The “german-style” board game. I like their giant Ameritrash games like Ravenloft, but I tend to play one-to-two-hour board games a lot more than two-to-three-hour games.
      • The fairy as a race! When 4e first came out, I thought that the eladrin race should have a +2 Charisma and that it should have a fairy variant. Now both of these problems have been addressed. I think the fairy class will be the winner from the Heroes of the Feywild book: in the past, I’ve played with at least two new-to-D&D players who asked if they could be winged fairies.
      • I’m excited that Mordenkainen’s Magnificent Emporium is back on the menu. I’m hankering for rare-item support. I’m even more excited about the book since I learned that my buddy and Gygax Memorial Fund stalwart Tavis Allison is one of the co-authors.
    • The big minis announcement is something I’m neutral about, since I didn’t play the original minis game, but I could imagine trying it. I’m the opposite of excited about the return of Oriental Adventures and about the Kanji runepriest. (But check out John Kim’s hilarious Caucasian Adventures post.) Still, I’m glad that the runepriest advocates who spoke up in the GenCon Q&A sessions are getting their class support.
    • I enjoyed volunteering alongside Gail Gygax, Tavis Allison, Jason Hurst, Ezra Claverie, Ethan Gilsdorf, and the other volunteers at the Gygax Memorial Fund booth. Thanks, guys, for being great booth buddies! I’d never been to a con before, and with nothing to judge our success against, I feel like we did a pretty good job fundraising. I talked to a lot of cool people who felt the way I do about Gary and D&D, and a lot of them had great stories about their meetings with Gary. I also met a bunch of enworld posters and bloggers whose work I admire. Finally, I got to autograph copies of my book for shapers of D&D like Luke Gygax, Frank Mentzer, Tim Kask, Lisa Stevens, Erik Mona, Bruce Cordell, and Bart Carroll. That’s ME giving THEM autographs. (I also got them to autograph my own copy of the book.)
    • I got interviewed for an upcoming documentary on D&D, with a boom mic and everything. My friend Nate was in The People vs. George Lucas for about 20 seconds. I’m hoping for 21.
    • For the Gygax Memorial Fund booth I drew a poster on which I illustrated the wandering monster tables from OD&D (not unlike my picture of all the 4e monsters, but larger and more elaborate). It sold out, and Bruce Cordell bought the last copy.
    • I was in the booth so much that I didn’t get to do as much gaming as I would have liked. I meant to get into a Tower of Gygax game, a True Dungeon game, a Legend of Drizzt boardgame, and a 4e delve, but I never managed to slip away. I also would have liked to play Lejendary Adventures with Jason.
    • I would have liked to spend more time and money shopping in the exhibit hall. I did buy a couple of Dragon magazines to fill out my collection, along with a few White Dwarf Magazines and a Conan comic. I also got a great lead miniature of vampire Scarlett O’Hara, holding a severed human head, from the great guys at Badger Games, who had the booth next to us. I think this might be the mini that tips Claire into the dark world of lead miniature painting. I also swagged copies of Fantasy Freaks and Gaming Geeks and Adventurer Conqueror King from my fellow volunteers.

    Walking around the convention floor, I heard a little kid say to his dad, “This is a dream come true!” I clearly wasn’t having as great a time as that kid, but I think my first con went about as well as I could have hoped. Next March: GaryCon?

    DND product announcement

    Saturday, August 6th, 2011

    Here I am in the D&D product seminar. Hosting are Mike Mearls, James Wyatt, and Rodney Thompson. James is talking novels, Rodney tabletop, and Mike RPG.

    NOVELS
    Neverwinter: Gauntlgrym, Neverwinter. Charon’s Claw next year.
    Abyssal Plague, Gates of Madness, Mark of Nerath, Temple of the Yellow Skulls, Oath of Vigilance, Eye of the Chained God, Sword of the Gods, Under the Crimson Sun, Shadowbane (only as an ebook).

    Ebooks: they’re releasing three backlist books per week. The latest was Salvatore’s Cleric’s Quintet.

    BOARD GAMES
    They had a game called Dungeon of Dread that they cancelled. Based on playtests it wasn’t good enough to release.

    They are releasing a new game next year: “Lords of Waterdeep”. It’s a Euro style game where you send adventurers on quests and try to rule the city. Coming in March 2003. Volos Guide to Waterdeep was used as a source.

    ROLEPLAYING LINE
    At the con: lots of Neverwinter stuff. Neverwinter fortune cards. Lost Crown of Neverwinter encounters. Game Day: Gates of Neverdeath. Neverwinter campaign setting book.

  • Coming soon: Gardmore Abbey. Many encounters have noncombat options. Getting away from linear adventures. More sandboxy. Contains Deck of Many Things. four 32 page books, 2 maps, dungeon tiles deck, monster tokens.
  • Mordenkainens Magnificent Emporium, returned to schedule. Core exclusive, available at gamestores only. The book has items, character options, followers, mundane items. Basically everything you can buy not just magic items. (No rituals though.)

    Lair Assault, a new form of organized play in September. Combat puzzle aspect. you build your own character. The DM has a menu of monsters he can place, so he can try to make it as difficult as he can. Each time you play it can be different. It’s adversarial, for power gamers. The first Lair Assault is Forge of the Dawn Titan. The second adventure is pirate themed [but i missed the name]. The third is Explore the Talon Claw [I think] and involves defending an island against dinosaur attacks.

  • Limited edition set of chromatic dragon collectible minis.
  • heroes of the feywild book.
    fury of the feywild fortune cards.
    dm encounters season: Beyond the Crystal Cave. There is a focus on roleplay in this season.

    The book contains a new pc race that can fly. what fey race could that be?

    Also contains a new barbarian build. dual role. Striker when raging, defender when not raging.

  • New dungeon tiles: Shadowgast Manor in december. Haunted house theme. Next set: Cathedral of Chaos. Contains Gygaxian diagonal corridors.
  • New product type: map packs. same price as dungeon tiles.
  • Book of Vile Darkness. Player support and DM advice for evil campaigns. Contains 32page facsimile of BOVD, plus 96 page players and dm book.
  • players option: Power of the Plane below. Contains Essentials version of sorcerer.
  • fortune cards: spiral of tharizdun
  • dnd encounters season: Elder Elemental Eye. focus on investigation.
  • Undermountain adventure. 80 encounter areas. Open-ended dungeon crawl. Contains a random dungeon generator for when you go off the map. Plot hooks for using the dungeon. poster map of dungeon. April.
  • Stay tuned for a final announcement after the Q&A!

    Q AND A

  • BOVD will not be as hardcore as third edition version.
  • No rituals in mordenkainen. they think people are not using rituals much and are thinking about new ways to price the to make them more attractive to poor heroic characters and meaningful to high level players.
  • e-books in three formats for kindle, nook and sony e-reader.
  • Heroes of Feywild builds: barbarian; bard build, focused on wandering skald storyteller; druid build. New themes like Agent of Unseelie Fey. Fey Lord: Gives you permanent companion character.
  • Not ready to talk about the next campaign setting. they think that, in the past, they have been showcasing things before it was ready. but they are planning a setting for August.
  • Virtual Table: Still in beta. They don’t want to get ahead of themselves.
  • DDI. New stuff coming out. kara tur, etc. digital content has quicker turnaround than print. digital will be like small paperback disposable style and physical is more deluxe. in the eighties you bought a 32 page adventure and now that would be online.
  • Abyssal plague RPG products. DDI articles are already out about it.
  • They have talked about making monster tokens for older monsters.
  • October Dragon issue. kanji runepriest build.
  • Support for seeker? people are not playing it. They want to think about changing it to make it more exciting. Magazine is driven by submissions, and there are less submissions for the seeker.
  • New feywild builds use at-will powers and encounter powers but there are some twists. we don’t want to make a seeker with a totally different power structure. Classes with less support get more traditional essentials versions.
  • books like Feywild which tie into encounters season get books, not gimmicky box sets.
  • Next campaign setting is not Dragonlance. it is not just a setting but a way to play. It gives a new twist on play. “Twist is a good word,” said one of the developers.
  • new fey races: hamadryad, satyr, and pixie. Pixie is the race that can fly. Support for a variety of other fey races.
  • Elemental classes: Sorcerer build focuses on one element, like the pyromancer build did. Sha’ir wizard build. That is based on a wizard with a genie familiar in al-qadim.
  • What’s up with Mike Mearls’s legends and lore articles? where is mearls going with that? Mearls says he is just experimenting and doing R and D – there is no 5th edition :-) If there are any major changes to the game you can’t surprise people. Mearls worries that fourth ed lectured people about how they should play. He wants to have a dialogue, not dictate. wants to regain trust.
  • They are looking at ways to do digital distribution.
  • Looking at ways to do a mass battle game.
  • Not planning to do different D&D eras like Modern. They want to concentrate on D&D.
  • feywild is mostly arcane plus a little primal.
  • early in the summer, Steve Winter asked in the forums, what is not working? that is our to-do list. They are increasing playtesting, and decreasing books.
  • Investigative theme of Elder Elemental Eye. Skill challenges. Might be designed slightly differently but not using brand-new mechanics.
  • Ideas like third edition swashbuckler should be done as themes or powers. we have enough classes for now. let’s focus on support.
  • No new races in elemental book because they don’t want to proliferate races.
  • Republishing old editions? cant say anything yet, but there are plans.
  • They are struggling with how to price pdfs.
  • More support planned for dnd for kids.
  • Madness at Gardmore Abbey will have some randomness: which encounter is influenced by which cards. which patron is evil.
  • eberron themes are planned. on Mearl’s to-do list is to email Keith Baker about it.
  • D&D atari license? They are working on more games but can’t talk about it.
  • James Wyatt said that they had offered a year access to ten Eberron third edition books for ten bucks. Bart Carroll remided him that that was for next year and it hadn’t been announced yet.

    FINAL ANNOUNCEMENT
    Miniatures line redesigned. Turns out that roleplaying gamers don’t like randomized miniatures. (applause) Product coming out next year: noncollectible minis in themed sets.

    Creating a new minis boardgame that uses warbands based on these new minis sets. Tactical diceless game that uses action cards. Some luck based on what cards you draw. Uses dungeon tiles that interlock with puzzle edges. 8 by 8 tiles. Minis sets will come with their own action cards. some new sculpts, some old.

    There will be a public open playtest of the minis rules, well in advance, where you can print out cards and try out the game. You don’t have to be a ddi subscriber to do the free playtest. From now on if we try something new we want to start trying open playtests.

  • live from gencon: ask design & development seminar

    Thursday, August 4th, 2011

    Four Wizards design/development people were on hand to answer questions and preview upcoming Dragon content.

    From their upcoming content slideshow:

    Sep-Oct: Kara Tur

  • “Oriental” themes
  • ninja assassin build
  • “kanji runepriest” build, who uses Kanji instead of dwarven runes. Maybe slightly exoticizing but it’s all good. R&D also noted that they know that runepriest does not have a lot of support, and, for one reason or another, three separate runepriest Dragon articles have died before they were launched. They’re happy to finally have some runepriest support.
  • Unearthed Arcana: an optional Honor rule system.

    Nov-Dec: Dragon support for Heroes of the Feywild

  • Fey character themes
  • Moonshaes (expect Celtic influenced stuff, unicorns, etc)
  • Baba Yaga’s Dancing Hut 4e adventure
  • Unearthed Arcana: rules for arcane duels

    Jan-Feb – Forgotten Realms

  • Cormyr (purple dragon knight, etc)
  • Channel Divinity options for Faerun gods
  • Elemental themes, including monsters from the 1e Fiend Folio

    The second part of the seminar was a general QA, in which we learned the following:

    Website

  • Q: Can we get high-resolution versions of the maps that go with adventures? A: (Bart Carroll:) Yes, we can do that. Also we are exploring print-on-demand services for maps and other assets.
  • Bart: We want to have a better way of sorting Dungeon adventures by level.
  • Q: Can you do a better job sorting items in the rarity system? A: “Wheels are turning.” Items will hopefully be re-tagged by the time Mordenkainen’s Magnificent Emporium comes out, and MME itself will provide rarities for some existing items as well as new items.
  • Bart thinks it is hard to find Dragon content once it has rolled off the front page, and he is planning to work on that.
  • There is a racial utility powers article series coming up.
  • There is a “Tavern Profiles” series coming that fleshes out some taverns with story elements, descriptions, etc.
  • The next article pitch period is October.
  • Q: What should we pitch? A: Looking for supportfor specific, often corner-case characters. Examples: Swarm druid, star pact hexblade. Even better would be material targeted towards these cases but still usable by other builds and classes. Looking for good stories more than mechanical tricks. The best pitches have cool mechanics that support story hooks. 2 or 3 good hooks is better than 14. Finally, pitching something you are interested in, and has worked well in your group, is better than guessing what Wizards wants.
  • That said, make pitches that would tie well into upcoming Encounters seasons or products announced at the saturday upcoming products seminar. Especially look at the first month of 2012, where they have a lot of holes on their calendar.
  • Q: We’d like more random generators. A: Try pitching one as a Dragon article or website feature.

    Upcoming products:

  • Q: Will we see an Essentials bard, with easy-to-use stances and auras, kinda like the essentials Knight? A: Look at Heroes of the Feywild, it’s like you read the manuscript!
  • There will be an Against the Giants series by Chris Perkins. Not sure whether it will be a series of Dungeon articles or Encounters.

    General Questions

  • Q: Can you errata this or that? A: We try to do a balancing act. Should we fix something broken? We don’t want to change the play experience too much with our errata, because we know there are book-only players, and we want them to feel like they are playing the same game.
  • Jeremy Crawford is going to do a system-wide review of various aspects of the game (possibly including critical hits) for errata purposes.
  • Audience member: We’d like backgrounds, like a typical village, that we can use as starting points for adventures. That 4e Village of Hommlet conversion was great! As was the original. A: “It turns out that Gary, he knew what he was doing.”
  • Q: Custom items and monsters in DDI? A: We’re working on it right now.
  • bag of holding, leveled

    Monday, August 1st, 2011
    This entry is part 2 of 13 in the series wondrous items, leveled

    In AD&D, where your treasure haul is limited by encumbrance, you need a way to increase encumbrance limits along with treasure hauls. Therefore there are 4 types of bags of holding in the AD&D DMG, with capacities of 250, 500, 1000, and 1500 pounds. In 4e, there is no assumption that weight limits for treasure will be a regular part of gameplay. Therefore, bags of holding need some other, more 4e-friendly ways to level up.

    My old houserules for leveling magic items mean that every piece of magical treasure has the potential to gain power in ways that the players can’t predict. Furthermore, WOTC recently invented the concept of the “rare magic item,” but haven’t given us lots of examples.

    While some items may get mechanically better (for instance, a +1 sword becomes a +2 sword), it’s more challenging to improve items that don’t have numeric bonuses. I thought I’d go through the Wondrous Items in the 4e Player’s Handbook and give examples of how each could gain powers that reflect their history.

    Pockets of Holding This bag of holding can be cut according to a specific eldritch pattern and sewn as pockets into six garments. Each pocket allows access to the same shared bag of holding.

    The Pockets of Holding pattern was invented by an honorable adventuring party who wanted to share their healing potions, but later misused by a band of dwarven thieves who discovered their shoplifting applications.

    Self-Holding Bag: The bag of holding-boosting ritual from Dragon 385 could as easily be a leveled magic item. This bag can be hidden in or removed from an extradimensional space as a minor action.

    Seleris the Magician’s Bag of Holding
    If you put one hand in the bag of holding (a minor action) you can transfer items from your other hand to the bag and vice versa as a free action.

    Seleris the Magician used to put one hand in his pocket while doing conjuring tricks with his other hand. Due to his Bag of Holding and other magical trinkets, he developed a great reputation as a wizard without ever learning a single spell.

    you don’t need a memento mori on your way to the gallows

    Friday, July 29th, 2011


    A rickety cart, drawn by a miserable old skeleton of a horse, and surrounded by mounted guards, was slowly advancing through the dense throng towards the scaffold.

    This passage from Theophile Gautier’s Captain Fracasse is the leadup towards the usual escape-from-the-gallows scene that appears in a lot of adventure novels. It’s a pretty unremarkable passage, except if you take one of the adjectives literally: What if it really is a SKELETAL HORSE? That is a bizarrely scary way to be carted to the gallows.

    And that’s enough D&D inspiration from classy 19th-century novels. Next week: R. A. Salvatore!!