So I’ve been working on an awesome adventure to kick off my new D&D game. The characters are all starting at 11th level, so that calls for something beyond “slay your first orc”, I should think.
The basic idea I have is as follows:
1. The characters receive a mysterious letter from a powerful mage beckoning them to The Ten Mile Tower. She promises to reward them with a powerful artifact if they meet her at the pinnacle of the tower but provides no other details.
2. The Ten Mile tower literally spans 10 miles into the air. It is said that from the top you can see half way around the world and touch the stars.
3. There is a legend about The Ten Mile Tower – that anyone entering its doors must leave the tower within 1 day or the doors will remain closed to them forever, trapping them inside the tower for the rest of their life. I may extend this to mean that the door locks within a day regardless of whether the person is in or outside the tower, meaning anyone may only visit the tower ONCE, but I haven’t made up my mind yet.
4. Different creatures roam the various levels (and there are thousands of levels!). Some of them fled the cruelty of the mortal world, seeking safety within the tower. Others entered the tower for various reasons (treasure, chasing pray, curiosity), stayed too long, and became trapped, unable to leave!
5. There are many stairwells up the various levels. However, at every mile up, there is only one passage up to the next level. It is usually guarded by a powerful monster who rules over the levels under it and decides whether travelers can pass to the next level.