Posts Tagged ‘thursdaygame’

wading by torchlight

Wednesday, October 20th, 2010

Here’s a fun dungeon room:

The room is a pool: everyone is kneedeep in water. On the other side of the pool are hooded enemies who, among their other attacks, shoot a ray that they use to dispel or suppress magic light (Light spell, sunrods, etc). The PCs must use torches or lanterns in order to see. It’s dark and shadowy and the light of the torches shines off the swirling water, making the room’s floor invisible.

The front-line enemies have an attack that disarms PCs. If you are disarmed, you have to waste time feeling around the bottom of the pool for your weapon. If the enemies disarm you of your torch or lantern, the room is potentially pitch-black.

In the middle of the room is a pit (invisible by torchlight because of the light conditions). The enemies avoid it, staying at the edges of the room. If someone falls in, they are swimming while everyone else stands, and must use move actions to climb out. Their light sources are extinguished.

Are there things in the dark water? Teeth that clamp onto swimming PCs? Maybe.

When I ran this encounter, I put away the minis. I described the blackness, the torchlight, the hiss and smell of water, and the echoes of combat in the room. No one wanted to be fighting in that room in the dark. And no one stayed in the water long enough to find out if they were alone.

a real photo of ents

Wednesday, October 13th, 2010

ents attacking a monastery

DUDE, LOOK AT THOSE ENTS ATTACKING THAT MONASTERY

THEY ARE JUST RIPPING IT TO SHREDS

THIS ONE IS CLIMBING UP ON THAT ONE’S BACK SO IT CAN SMASH THE HELL OUT OF THE ROOF

LOOK AT THE WAY THEIR GNARLY FINGERS TEAR UP THAT FLIMSY STONE! I WONDER WHAT THEY ARE SO MAD ABOUT

DUDE I THINK WE SHOULD GET OUT OF HERE THERE ARE MORE TREES COMING

I found this picture in a photo gallery from Prah Khan, Cambodia at travelblog.org. The pictures are all amazing. You should use them all as visual aids in your D&D game. Every one could be the centerpiece of an encounter.

symbol of the Crossed Tree

Thursday, September 23rd, 2010

The PCs find a map marked with a symbol that looks like an ornate X. Arcana checks reveal that it is the Vrksah, the tiefling symbol of the Crossed Tree. Nature checks reveal that wherever two living treetrunks cross is a weak place; here a gate may naturally form, connecting to a similar crossed-tree configuration somewhere else in the world. Thus, a farmer may go for a walk in his own orchard, and, before he realizes that he has left his property, find himself on an entirely different continent. No one knows the locations of more than a handful of crossed tree gates, except perhaps the druids.

Crossed trees can be used as a way for the party to collect fast-travel shortcuts to important parts of the world. They can be an alternative or supplement to 4e teleportation circles, perhaps one more suitable for primal parties. Less prosaically, they may also lead the party to haunted fey groves, shadow forests where trees with human faces scream and mock, or trapped apple orchards where adventurers enter but never return: or if they do, they come back sown with evil seeds.

how to be classy

Thursday, September 2nd, 2010

Be a wine snob!

Wine snobbery, along with an upper-class accent and a superciliously raised eyebrow, is one of the great, easy markers of the upper class. If the PCs hobnob with nobles, then they must drink wine. Invent a superior wine for the extra-elite to drink: it won’t take long before the PCs will know when they’re getting the best.

When giving PCs wine, let them make a History check. If they succeed, they know the wine’s quality, and the player may talk about its “oakiness”, “untertones of astral currant” and “tanens” for one full minute before anyone is allowed to hit them.

Wine snobbery, and overpriced vintages, have been around forever. A good Tokay was quite expensive in the medieval period, and Louis XV called it the “Wine of Kings, King of Wines”. Falernian is mentioned in a lot of Roman authors. On a wall in a Pompeii bar it says: “For one coin you can drink wine. For two you can drink the best. For four you can drink Falernian.”

In my campaign, I’ve invented a few beverages. The Talasay is the most sought-after: a bottle of the Talasay ’82 in a treasure horde might be worth more than the rest of the treasure. Its quality is only exceeded by the emerald wine of the fey lords, after drinking which, it is said, all other wines taste like ash. On the other side of the spectrum, there’s Dogsbreath, good enough only for dwarves to drink.