prices for dungeonbuilding

On the last possible day you could order Random Dungeons before Christmas, here are a couple of excerpts:

For mad wizard PCs who want to construct their own Castle Greyhawk, here are dungeon-construction prices from Tavis and the rest of the Adventurer Conqueror King people:

And here is part of the castle map from my adventure, “The Treasure of Castle Redrill”:

I hesitate to figure out how much Redrill Castle and its dungeons would cost to build according to the price guidelines. It would definitely take a couple of adventures to fund it.

It would be kind of fun to start dungeon-building immediately at level 1: When you find a cache of 100 GP guarded by a fire beetle, immediately go home and start working on the tiny dungeon in your celler. 100 GP, that’s enough for a two-foot-long dungeon corridor! Or two stone doors! Or, best yet, spikes for your 10×10 pit (sold separately)!

4 Responses to “prices for dungeonbuilding”

  1. 1d30 says:

    “I really want a room but I’m still paying off this shifting wall that goes nowhere.”

    “That’s nothing. I’m eventually gonna have a dozen secret doors up against blank walls that are just covered in Giant Crap Spider venom.”

  2. paul says:

    Come to think of it, if I could build a shifting wall that goes nowhere in my basement, I would. Damn the cost!

  3. Laura says:

    If you want to buy individual pit spikes, you must go to Ikea’s dungeon section.

  4. Tavis says:

    Here’s a sweet stronghold cost calculator if you do decide to stat out Redrill Castle, courtesy of Undercrypt at the Autarch forums: https://docs.google.com/spreadsheet/ccc?key=0AlFJwHeFC6pjdEpJNWkxVGZXdVQteTFWT1Framw0SlE&hl=en_US#gid=0

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