magic item cards

Every magic item in the D&D Essentials starter adventure comes with a power card. Or a magic item card, I guess: none of the magic items (lifedrinker greataxe, darkleaf leather armor, magic staff, chainmail armor, bag of holding, amulet of health, 2 potions) actually have a power. None of the cards are marked Common, Uncommon, or Rare, either.

Would it be convenient to have a card for every magic item? I guess it would be fun to get cards as part of getting treasure. Also, returning cards to the DM is a good way of tracking the use of expendable items. Still, sometimes my party goes into a dungeon loaded for bear: everyone buys, like, 5 potions. Where are we going to get 20 potion cards? (Hmm, 10 Essentials Starter sets, only $130 on Amazon!)

More Red Box thoughts…


2 Responses to “magic item cards”

  1. sully33 says:

    I use a free program called “Magic Set Editor” to build custom magic: the gathering cards for my players. they each have cards for magic items, feats, racial and class traits, and special marks. i have a deck of initiative cards that helps combat a lot. the players love them.

  2. I all the time used to study post in news papers but now as I am a user of internet
    thus from now I am using net for articles or reviews, thanks to web.

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