Clerics get some nice at-wills with essentials. Granted two of them are for Constitution based clerics, but let’s look at them anyway!
- Storm Hammer: I almost passed this one over because it seemed like a lousy power that just does thunder damage and can be used with a charge. Then I realized that it targets Fort! Dude, it’s arguably better than the Rogue at-will power Piercing Strike! Even though Fort is more likely to be higher than Reflex or Will, this is still a great power to have available for use against skirmishers, controllers, and artillery. Plus, offering a wisdom cleric a decent way to charge is pretty nice too.
Storm Hammer is also the keystone of the Thor cleric build, which is the only way I’d be excited about being a cleric.
- Blessing of Battle: This power gives resist equal to the cleric’s Con modifier to the cleric or an ally w/in 5 on a hit. Resist is very nice to be able to throw down on a sticky defender that routinely marks 2 or more enemies, something that virtually all defenders can do these days.
- Blessing of Wrath: On a hit, this gives an ally w/in 5 a power bonus to damage rolls against the target equal to the cleric’s Constitution, making it yet another power that works well with two weapon rangers and those itching to pop an Action Point. Good times.