Fighter At-Wills

The fighter at-will stances in the Red Box also aren’t super new or super interesting, but are nonetheless reasonably solid!

  • Poised Assault: Your basic +1 to hit. This will likely be more useful at higher levels or against super-high AC opponents.
  • Battle Fury: +2 damage. Seems like at low levels, the fighter will just turn this on and wade into combat. Not super crazy and interesting but a fun boost, and it will be fun to mess around with optimizing basic attacks!

That’s all I have to say about the fighter!

The end of the book reveals that if you want to continue levleing your fighter, you should get Heroes of the Fallen Lands and use the Slayer build. The Slayer is a striker, and the way it gets its bonus striker damage, according to the preview article on Slayers, is by adding its Strength and Dex modifiers to all basic attacks. However, according to the Red Box fighter’s damage calculation made while killing goblin minions, damage is calculated by adding Strength and Con. Once again, I’m not sure whether the Red Box or the preview article is to be trusted, or whether a Slayer has a choice of Dex- or Con-based builds.

More Red Box thoughts…

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4 Responses to “Fighter At-Wills”

  1. Jeff G says:

    The stances are not quite like an atwill power. They can be used on basic attacks which may be broken, also, is there anyone who will enjoy doing the same thing turn after turn after turn??

  2. Rory Rory says:

    Well, they’re at-will powers but not at-will Attack powers, yeah.

    I do wonder what the consequences of buffing up basic attacks will be, since there are a lot of feats that do cool things with basic attacks. I’m not too worried about a +1 to hit or +2 to damage, but if the stances get a lot more powerful as you level, I could see some potentially nasty combos developing.

    As for doing the same thing turn after turn, fighters still do have utilities and encounter powers, so there’s some variation. And they can still maneuver in combat to change targets and try to flank and do all the usual clever things people do in combat that don’t involve powers. However, they do strike me as primarily a starter class for people who want to wade into D&D without being overwhelmed.

  3. Hoopster Levittown says:

    I HOOPSTER LEVITTOWN ENJOYE DOING THE SAME THING TURNE AFTER TURNE FOR EXAMPLE I CAN HOLWING STRIKE FOR WEEKES AT A TIME AND HAVE DONE SO WITHOUT EVEN SLEAPING AND YOU KNOWE WHAT? MY QUARRY IS DEADE AND WILLE BE DEADE FOR PROBABLY FOREVER AND THATE IS THE WAY I LIKE IT

    I VOTE FOR CONSTITUTEION BECAUSE IT IS A NOBELRE SKILLE. ALTHOUGH PERHAPS IF I HOOPSTER LEVITTOWN HADDE BETTER DEXTROUSNESSE I SHOULD HAVE STILLE RETAINED MY HATTE OF +2 ATHELETELICKS

  4. paul paul says:

    Hoopster has a point; not everyone needs a lot of power choices to have a good time. Some relish destruction. Hoopster’s second point, about the hat of athletics, though, takes us into the heart of mystery.

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