PHB fighters choose either a +1 bonus to one- or two-handed weapons, which is BAD. A fighter with a +1 to two-handed weapons will forever disdain one-handed weapons. I’d like fighters to be the most versatile weapon-using class.
Essentials Knights have a +1 to all weapons, which is GOOD.
Essentials also have a class feature called “Weapon Specialization”:
Level 7: Weapon Specialization
You gain one of the following benefits of your choice.
Bladed Step: After you use power strike with a heavy blade, you can immediately shift 1 square adjacent to an enemy. You then gain combat advantage against that enemy until the end of your next turn.
Staggering Hammer: When you use power strike with a hammer and the target is adjacent to you, the target is also immobilized until the end of your next turn or until you are no longer adjacent to it. You also gain combat advantage against the target until the next turn.
I like the fact that a hammer-using knight feels different from one with a sword. Making the fighter’s choice of weapon meaningful is GOOD. But making that choice permanent is BAD.
The simple fix is to give both of these abilities to any knight. The meaningful choice will be made, not at level 7, but whenever the knight draws a weapon.
I’m all for letting fighters bathe in the glory of having mastery over two or more types of weapons. However, simply allowing both of these specializations won’t quite do the trick. You’ve also got the feat hump, where expertise and weapon focus will make them lean one way or another, so those would need to be houseruled.
Agreed, which is why expertise and weapon focus are BAD.