friends don’t disintegrate each other

This level 2 wizard utility power from HotFL is a pretty faithful 4e interpretation of Charm Person, which has been missing from the edition so far. It doesn’t have 1e’s sliding duration based on the target’s Intelligence, which is sad, but on the other hand, it is explicit about what happens when the charm wears off. That’s something that always puzzled me ever since Bargle first Charmed me in the Red Box.

Instant Friends is kooky in that it doesn’t use an attack roll to judge success, but a saving throw. That’s fun because it gives a level-1 wizard a chance (although a small one) to make a friend of a level 27 Storm Titan. What the heck, why not give it a try? (Don’t bother with Orcus, though; he get a +5 on saving throws.)

Wow, a pretty potent utility power for level 2. This seems too fun not to take, especially since a wizard can hide this in their spellbook and bust it out when they aren’t planning to get into a lot of fights that day. I’m not sure how I feel about this; I get nervous when spells become available that risk trivializing skills (i.e. diplomacy), but then again the saving throw does make this pretty risky (though spell focus, as always, throws a monkey wrench into things).


Yeah, but ONCE PER DAY, Emirikol. That’s a daily power. Let’s not go crazy disintegrating these townspeople.

More Essentials thoughts…


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