handy haversack, leveled

This entry is part 3 of 13 in the series wondrous items, leveled

It’s hard to say what unique conceptual space Heward’s Handy Haversack occupies: it’s like a bag of holding but… on your back? Its main schtick seems to be that it’s more convenient. The level-up powers I assigned to the Haversack mostly have to do with convenience, although the bag and pack powers are pretty much interchangeable.

My old houserules for leveling magic items mean that every piece of magical treasure has the potential to gain power in ways that the players can’t predict. Furthermore, WOTC recently invented the concept of the “rare magic item,” but haven’t given us lots of examples.

While some items may get mechanically better (for instance, a +1 sword becomes a +2 sword), it’s more challenging to improve items that don’t have numeric bonuses. I thought I’d go through the Wondrous Items in the 4e Player’s Handbook and give examples of how each could gain powers that reflect their history.

Jedd the Hunter’s Handy Haversack You can put one medium or small person inside Jedd’s haversack: they must be dead, helpless or willing. If they are Dead, the sack acts like a ritual of restful repose. if living, they will be put in suspended animation until they are removed from the haversack. A suspended creature will occasionally become conscious, and if not otherwise restrained, can make a Hard escape check once per day.

A willing subject may ride around in the backpack with just his head sticking out, giving helpful advice like “Look behind you!”

Handy Haversack Familiar
This sentient haversack is loyal to its master. It may deny others access (opening it against its will requires a DC 22 strength check), or open to reveal a normal, empty bag interior. Once per turn, it may, unaided, either drop one of its items, or pick up an item in its square. It may also move, with a movement speed of 4, although it will generally not do this if observed by anyone but its owner.

Handy Haversack of Useful Items
Once per day, the Handy Haversack can produce an item that was never put into it. It can produce any item from the PHB1 equipment list, that is small enough to be removed and that has a price of less than 50 gp. The produced item will disappear at the end of the next extended rest.

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5 Responses to “handy haversack, leveled”

  1. Laura says:

    All of these haversacks are adorable!

    The last one fills a great niche as this is the current system in place for producing small items of unforeseen necessity:

    DM: Does anyone have a waterskin?
    PLAYERS: Y…..es.

  2. katre says:

    The familiar seems a lot like Rincewind’s Luggage in Discworld. To that end, it needs a bite attack and a high Intimidate check.

  3. ranthoron says:

    Not to forget, that Luggage cleans your gear when you put it inside.

    But does the familiar misbehave even to its owner?

  4. paul says:

    Yes, that one was definitely based on the Luggage. Ripping off magic items from fantasy literature is an important D&D tradition. Gary Gygax actually loved the Luggage and ripped it off himself in a Lejendary Adventures supplement: ‘I like the “Diskworld” novels, of course, and believe me, there is something like “Luggage” now in the lists of Extraordinary Items” to be found by Avatars adventuring in the LA game universe :-)’

  5. ranthoron says:

    “A chance of one to a million turns out in seven out of eight…”
    How does one do something like that?

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