Last year I set out to create interesting variations on each of the thirteen Wondrous Items in the 4e Player’s Handbook. I wanted to add a little unpredictability to 4e magic treasure, which can sometimes feel dull because you often know exactly what you’re getting.
The Revenant Ankh is the last of the PHB’s Wondrous Items, and I’m converting it pretty much at the end if the 4e development cycle. From the recent Fifth Edition beta release, it looks like magic items will be more exciting in the new edition: the new “secrets” and “attunement” mechanics can provide the same sort of magic item improvement that I’ve tried to provide in these blog posts.
Let’s wrap up by providing three variations on the Revenant Ankh, a strange item that temporarily resurrects an ally for a few rounds. Some time after you obtain it, you could realize that your Revenant Ankh is actually one of these models.
Dark Revenant Ankh: If you die while clutching this revenant ankh, its powers operate on you. Your life is temporarily sustained by dark energy. If you manage to kill a humanoid creature (getting the killing shot) before you die, you absorb its life energy and you are freed of the effects of the ankh – you are now alive. However, you change faces with the slain creature until the next extended rest.
Revenant Ankh of Slavery: This ankh can be used on a defeated enemy instead of an ally. In this case, you control the creature: it is dominated. Elite or solo monsters and creatures with level higher than the user’s level get a saving throw at the end of each round: on a success, they die.
Revenant Ankh of Slow but Inevitable Revenge: Your risen ally rises with speed 4, +5 to all defenses, and +5 to hit against the creature that killed him.