You may have heard about the fcc’s latest threat to net neutrality.
It’s worth it for us, as blog readers and writers, to make our voice heard over this particular issue. We benefit from living in this special time in history when people can easily communicate with each other without having their conversation moderated by third parties. We don’t need to hope that our little communiques get into the Forum in Dragon Magazine, or wait for APA newsletters to be mailed by overworked enthusiasts. Our exposure to new D&D ideas is not limited to those endorsed by Gary Gygax or Mike Mearls in TSR- or Wizards- published books.
Here is the email I sent to FCC chairman Tom Wheeler (Tom.Wheeler@fcc.gov). I sent similar emails to Mignon.Clyburn@fcc.gov, Jessica.Rosenworcel@fcc.gov, Ajit.Pai@fcc.gov, and Mike.O’Rielly@fcc.gov
please stand up for net neutrality
I note with sadness that the FCC is proposing to give “special access” to internet content providers who pay more. In effect, this penalizes the small websites, web resources, startups, and e-businesses that make the internet special.
I strongly urge you to reconsider this position. Do you want to be the FCC who supports everyone’s equal access to the internet, or the FCC who allows big corporations to squeeze out the little guys?
Hoping for the best,
Joesky tax: although net neutrality seems important to me and my hobby now, it might not be the issue that defines the age. In the D&D world, for every ancient threat that is once more rearing its head, there must be a bunch more that never really went anywhere.
In case your players’ History checks are getting dusty, here’s a dungeon for you. Upon its gate is written, in antique Common, “HE WHO BLEATS THE BLEAT OF COWARDS SHALL BE THE MEAT OF STRONGER MEN.”
A hard History check reveals that, four hundred years ago, the PCs’ country made peace with a neighboring country. The peace was not universally accepted, and a popular ballad called the peace proclamation “the Bleat of Cowards.” Few now remember the war or the ballad.
The dungeon was once a compound of rebels who wanted to extend the war. It contains a mix of rotten war equipment, singleminded undead locked in history, and traps.
Protecting the keep’s treasure is a Magic Mouth which asks a series of seemingly nonsensical questions: “Are ye with Bruno or the King?” “Did Harold die in vain?” “Shall the Cuperdines enter the confines of the city?” Correctly answering the questions requires a) a hard History check to determine the historical context of the question and b) the knowledge that the dungeon’s inhabitants were pro-war. If the players don’t know the answers, they may guess or head back to the city to hit the library.
If a PC answers a question incorrectly, he or she is turned into a sheep. The Magic Mouth will then recite some gloating speech about “Thus shall your insides match your out, and King Cuperdine shall have mutton for dinner” that really only made sense at the time.
The sheep curse requires a Dispel Magic or a very hard Arcana check to lift; possibly the sheep PC will have to be taken to the city for expert treatment. If it’s market day, the sheep PC might get mixed up in someone else’s herd! But don’t extend this too far: the sheep player will want his or her body back at some point.