Archive for the ‘news’ Category

who gets to be the DM?

Saturday, August 28th, 2010

The 1983 Mentzer Red Box and the Essentials Red Box introduce the DM role in similar terms:

Mentzer: “One person must also learn how to be a Dungeon Master (or DM) – the person who plays the role of the Monsters. The other booklet in this set is the DUNGEON MASTERS RULEBOOK, and explains everything the DM needs to know.”

Essentials: “One player gets to be the Dungeon Master (DM) – the person who plays the roles of the monsters and guides the other players on their adventures. All the other players create heroic characters using this book, but the DM gets to read the other book in the box – the Dungeon Master’s Book.”

In Mentzer, someone MUST be the DM, and in Essentials, someone GETS to be the DM. Instead of “whoever draws the short straw jumps on the DM hand grenade” we have “I’m Tom Sawyer and whitewashing the fence is fun!”

OK, that’s a little bit of hyperbole. We all know that whoever draws the short straw has to play the CLERIC.

More Red Box thoughts…

Back of the Red Boxes

Saturday, August 28th, 2010

The back of the 1983 Red Box contains INFINITELY more ALL-CAP WORDS used for EMPHASIS! Most of them are the word “FUN”! A dragon “swoops TOWARDS you with a ROAR!” It’s “more FUN than any other game!” “Start having “FUN”! “Programmed adventures for easy learning and HOURS of FUN”! “expand your FUN”! “More treasures, more monsters – and MORE FUN!” There’s also one example of Capitalizing the First Letter for Emphasis: “This New Popular Edition has been completely revised!”

The new set, by comparison, seems as dignified and sober as an actuary, or pallbearer, or pallbearer who is pregnant with twins who are both actuaries. Compared to 13 all-cap phrases and 10 exclamation points in Mentzer, the Essentials set has 0 all-cap phrases and a parsimonious 2 exclamation points. Sure, it lets us know that “in this game, anything is possible – the only limit is your imagination!” and “you can play an adventurous hero”. But riddle me this: will those activities be FUN?

More Red Box thoughts…

Red Box differences

Saturday, August 28th, 2010

Mentzer box

There are a few differences between the Red Boxes besides the depth and the publisher name. Below the picture, the 1983 box says, “This game requires no gameboard because the action takes place in the player’s imagination with dungeon adventures that include monsters, treasures and magic. Ideal for 3 or more beginning to intermediate players, ages 10 and up.”

Essentials red box

Essentials red box

The Essentials red box says, “The ultimate game of your imagination, complete with monsters, magic, and treasure. For 1 or more beginning to intermediate players.” Definitely a trimmed-down version of the text: gone is the disclaimer about the lack of a game board (Essentials does contain a poster map, which sort of is a game board) and gone is the reference to “dungeon adventures”. Also, “treasure” and “magic” have swapped places. Just for alliteration? Or is magic more important now than it was in 1983?

Also, the 1983 set is for 3+ players, 10 and up. The new set is for 1 or more players. In the top right corner it now says “Age 12+”. But you know what? I bet 11 year olds would still like it.

More Red Box thoughts…

Elmore today

Saturday, August 28th, 2010

Essentials red box

Essentials red box

Seeing the classic Elmore art on another D&D Red Box made me think about the continuity of the hobby. It’s good to know that another generation will grow up knowing that red dragons have knees. Also, is it possible that the treasure trove has even more ewers than I had previously counted?

More Red Box thoughts…

liveblogging D&D Essentials Starter

Saturday, August 28th, 2010

Essentials red box

Essentials red box

I just picked up the D&D Essentials box, and I’ll blog my thoughts as I read through it.

The new Essentials Red Box is bigger than the 1983 Mentzer Red Box. The box is the same height and width, but about 50% deeper. Mentzer D&D just required the two booklets, dice, marker crayon, and MY IMAGINATION. The new box packs two booklets, dice, power cards, tokens, maps, and also, presumably, MY IMAGINATION. There’s also a large triangular cardboard insert propping up all the components, which has the effect of making the box look fuller than it is. Without it, everything would fit in a Mentzer-sized box. I guess the cardboard insert is to protect MY IMAGINATION from getting crushed during shipping.

More Red Box thoughts…

yams, 1cp each

Friday, August 27th, 2010

African Civilizations by Graham Connah

African Civilizations by Graham Connah

Apparently, among the important staples of ancient and medieval West African diet were palm oil and yams. These are foods I never eat. Nevertheless, in the book, there is, for instance, a big map of Africa with a dotted line showing the “yam zone”. This got me thinking about food exoticism in D&D and fiction generally.

Re-inventing common objects and foods is a worldbuilding rookie mistake. In a novel, it’s annoying if the main character drinks k’jinn instead of milk. It exoticises the main character and distances the reader. In RPGs, it’s even worse. If you say, “In my campaign world, milk is called k’jinn”, players will not start saying “Legolas takes a drink of k’jinn.” You’ll be lucky if you get “Legolas takes a drink of ka-spoon, or whatever milk is called.”

There is, however, a place for exotic foods and names. If a drink has a made-up name, that should mark it as exotic to the characters. If the PCs travel to a new continent, and everyone who meets them offers them a glass of k’jinn, this might make them feel like they’ve actually traveled somewhere.

Ranger’s Apprentice

Thursday, August 26th, 2010

I’ve mentioned that recent young-adult fantasy book/movie series are beginning to look like teen origin stories in a D&D party. Harry Potter is the teen wizard, Percy Jackson is the teen fighter, the Sorcerer’s Apprentice, whatever’s his name, is the teen sorcerer.

The newest member of the party is Will Treaty from “Ranger’s Apprentice”. This series already consists of nine books, and there is a movie in the works.

Not a bad party – still light on leaders and heavy on ranged strikers, but all in all, we have a lot of ugly ducklings whose latent heroic gifts make them very special swans – swans with explicit D&D classes.

As far as I know, D&D isn’t really big among young-adult fantasy readers – I think it’s bigger among guys who were young-adult fantasy readers about 30 years ago. But I’m pretty sure that the kids who read and watch these books and movies would like playing D&D – if they knew what it was.

I don’t know if WOTC will be able to capitalize on this market. I don’t think they have the money to put commercials for the Essentials starter set in front of the “Ranger’s Apprentice” movie; get back-page ads in young-adult fantasy novels; get tie-in games with the Artemis Fowl, Inkheart, and Septimus Heap franchises. Too bad, because it would be cool to see what another generation would make of D&D.

Mazes and Monsters retro-clone 6: Live Action Maze Exploration

Monday, August 23rd, 2010
This entry is part 6 of 34 in the series Mazes and Monsters

We’ve come a long way in our exploration of the Mazes and Monsters rules. The old rules. The old, boring, sit-around-the-table rules. But now it’s time for the next stage of the game:

Evolved Mazes & Monsters

As I mentioned last week, JayJay (the guy who wears the hats) had a brain wave while looking for a quiet place to commit suicide: he invented the “next evolution of the game”, which turns out to be LARPing in a cave. This is an event as momentous as the D&D rules branching into Basic and Advanced D&D, and therefore deserves its own section of the rules, if not its own rule book.

Evolved Mazes and Monsters

Read this book second!

At some point, the psychic danger of the terrifying world of Mazes and Monsters, and the physical danger of death by candlefire, may not provide enough of a thrill for you. You and your players will be ready for an evolution of mazes and monsters, at a more sophisticated level.

WARNING: Evolved Mazes and Monsters is only for the most advanced players! If you have never played Mazes and Monsters at at least Level 9, CLOSE THIS BOOK NOW as its contents will certainly drive you into a mental state from which you may never recover!

There. Now that the less advanced players are gone, we can reveal the terrifying secrets of Evolved Mazes and Monsters: players dress in costumes and stand in a cave.

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every book’s a sourcebook: African Civilizations: Ethiopia

Friday, August 20th, 2010

African Civilizations by Graham Connah

African Civilizations by Graham Connah

I love Ethiopia, and not just because Ethiopian restaurants are my favorite restaurants. In ancient times, they had a nation-state with gold, silver and bronze coinage, grand architecture at the same time that the Greeks were building the Parthenon, a queen of Sheba who was rockin’ out with Solomon. Also, Ethiopia lasted continuously and independently until the late 20th century, and they were the longest-lasting Christian nation in the world (converting in the 4th century). Not until the 70s and 80s did they suffer the violence and famines that gave them the reputation as the poster child for third-world misery.

The existence of a powerful Christian nation in Africa may have influenced the medieval Europe myth of Prester John, the magical African king who ruled a land filled with gold and gems where there was no poverty. Apparently envoys to Prester John occasionally delivered their messages to a king of Ethiopia, to his confusion.

Ethiopia has an interesting geography: it’s largely highlands, and the elevation means that there are a lot of climates very close to each other, from Alpine to temperate to swamp to desert to seashore (if you count Eritrea as part of Ethiopia, which it was until the 90s). A campaign set in an Ethiopia-like area would put the PCs in a few day’s travel of almost every terrain type that has its own map icon in the D&D Expert set.

Ethiopian Adventures

Here are some ideas I have for adventures in an Ethiopia-like environment.
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Mazes and Monsters retro-clone 5: It’s a Trap!

Monday, August 16th, 2010
This entry is part 5 of 34 in the series Mazes and Monsters

the cleverest of all sprites

the cleverest of all sprites

Last week’s game session over, we see JJ and Blondie hangin’ out together, painting some miniatures. You know. Like you do, as bros.

Here we see JJ with his magifying glass. It was probably part of, like, a Sherlock Holmes costume (JJ’s schtick is that he loves costumes). Who knows, maybe the magnifying glass will come in handy again if he ever gets a job as Construction Producer on “Handyman Superstar Challenge”.

So apparently Mazes and Monsters minis are made out of paper? or cardboard? Anyway, they’re flimsy — providing nothing like the honest, slightly-toxic solidity of the lead miniature that D&D was using at the same time. Mazes and Monster’s publisher (whoever it was) just never had the money TSR did to produce licensed gamepieces. Luckily, the Mazes and Monsters minis are always conveniently facing the camera, so it looks like they’re not quite as ramshackle as they are.
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