My Random Dungeon Poster kickstarter was featured in a video on Wired:
It’s fun to be in Wired, although the video is of the “look at these silly people” variety familiar to D&D fans. The tagline for the article is
How do you define something like Kickstarter? Well, here’s one option: “An opportunity for your nutty friends to realize their nutty dreams.”
Whether or not it’s meant as a compliment, I’ll wholeheartedly embrace the definition. As D&D fans, we’re proud of pursuing our nutty dreams. I imagine we’ve all been told something like “You must have WAYY too much time on your hands.” For creative people, that’s never true. I bet most DMs have way more campaign ideas than they have time to run them, and that usually extends to other areas of life as well. For myself, I may never finish my Mazes and Monsters RPG, or my board game in which the players are Italian Renaissance art patrons, or any of the dozens of web games half-finished on my test server. Who knows if I’ll even start my orcs-and-elves online hockey game (“Hack and Slash”), or my fanfic rewrite of Brideshead Revisited with all Harry Potter characters, or my sequel to Quest for the Crown (Quest for the Ruby Emerald).
My hope is that I’ll always have some new inspiration: some new thing I want to make just for myself, and the luck to find some other people who just might like it too. That’s my wish for you, too, whether you’re a DM, a writer, an artist, or the inventor of a bad-ass automatic drummer.
In that spirit, I’d like to pass on some of the awesome projects of my nutty friends:
What have I missed? Plug your creative projects in the comments! I’d like to check them out!
It’s no one great project, but I’m sometimes in simple awe of the freely-given creative ferment that is the OSR community. The number of people in that world who give out adventures, monsters, even whole books for free is really humbling.
Even those who charge often price things so low it’s clear their heart is really in the hobby, not in the money (witness Astonishing Swordsmen and Sorcerors of Hyperborea, which must be 400 pages or more long, all lavishly-illustrated, retailing at 9.99 for the PDF). Similarly, at $18 Playing at the World isn’t cheap, but when you consider that it’s a 720 page academic history of OD&D drawing on hundreds of primary sources, its author must still be losing money.
And that’s not even to mention the startling decision by Wizards 13 years ago to make most of the hobby’s foundational game irrevocably free forever.
For myself, I’ve done a few free (speech and beer) supplements (www.infinitedragons.com/downloads/), though nothing huge. But I’m proud to be part of this amazingly-generous community.
Shrug. Wired is the magazine for ironic poseurs.