One afternoon in 2003, as a gag, I made an intentionally bad Flash game, Quest for the Crown. It had an epic intro, long credits, and then hilariously (to me in 2003) short and easy gameplay. You just walked to the crown, which was visible on the opening screen, and picked it up.
There was a problem: there was a bug in the code. When you chose to “play again”, you moved two squares each keypress. The third time you played, you moved three squares, and so on. Soon it became a challenge to get to the crown: you had to bounce off rocks all over the map in order to get to that damn crown. Completely without my intending it, I had made a challenging puzzle game, that a bunch of people liked – those masochistic enough to sit through the three-minute credits after every round.
20 years later: intrigued by RPG in a Box, I decided to see if I could re-implement Quest for the Crown in glorious 3D, using state-of-the-art 16x16x16 voxel graphics. Along the way, I sharpened up the puzzles a bit, since I actually knew I was making a puzzle game this time. Can you beat all 15 levels? (This time you don’t have to listen to the credits between each level, although you’re welcome to do so!)
Instead of a flash game, Quest For the Crown: 20th Anniversary Edition is a native application!
qftc for windows
qftc for mac
qftc for linux