Sign of the Labrys: Oh, so THAT’S where dungeon levels are from!

April 12th, 2012

I bought Sign of the Labrys because it’s on the Appendix N reading list, and because Mike Mornard recommended that I read it to understand where the D&D “dungeon” came from. Its bizarre 1960’s back-cover blurb was icing on the cake:

This blurb merits further discussion, but right now, I want to talk about dungeon levels.

Pages one through 19 of Sign of the Labrys are fairly ordinary post-apocalyptic science fiction. Then on page 20, Margaret St. Clair gets down to business and explains exactly how dungeons work in D&D:

It is important to understand what a level is. It is not much like a floor in an office building. A level may be a hundred or a hundred and fifty feet deep, and subdivided into several tiers. Also, access to them is not uniform. The upper levels are simple and straightforward; one gets to and from them by stairs, escalators, or elevators. […] But the upper levels are easy. As one goes down, it gets difficult. Entrances and exits are usually concealed.

It is interesting to note that just going down a set of stairs doesn’t guarantee that you’re going into a deeper “level”: a complex that’s 150 feet deep, and composed of several tiers, can be considered a single level if it’s part of the same ecosystem. And that is, I think, how early dungeons were designed. Each level was its own conceptual unit: it might or might not be composed of several floors.

The author goes on to explain something else puzzling about Gygaxian dungeon design: levels aren’t always stacked one above another.

F had been designed as the laboratory level, but there had been a foul-up in its construction. F1 and F2, the partial levels, or tiers, which had been meant to house the lab workers of F, had been constructed above it and on the bias, like the two arms of a Y.

Compare that to a side view of a dungeon from OD&D’s Underworld and Wilderness Adventures:

It’s important to Gygax that the dungeon levels have the same sort of complex relationships to each other that they do in the above St. Clair quote. Look at levels 4a and 4b, above level 5 like the two arms of a Y.

James Mal, ever a careful OD&D scholar, makes sure to do something similar in his Dwimmermount megadungeon: level 1 has two stairs down, leading to levels 2A and 2B. Who knows if Dwimmermount would be designed thus if there had not been a “foulup in the construction” of Level F in Sign of the Labrys!

High five, guys! We squeezed a lot of D&D out of that single page. But page 20’s bounties are not yet exhausted. Here’s some prototypical dungeon exploration, still on page 20 (and running to page 21):

The corridor was narrow and high. It ran straight for six or eight feet, and then seemed to descend a couple of steps… I walked along the corridor to where it changed level… the space in front of me was large, perhaps twenty by fifty feet, and it was carpeted with a dense deep covering of shining white… the space before me, from wall to wall, was filled with white rats.

Change the first person past tense to present second, and you have something that sounds a lot like a DM’s monologue, even down to the obsession with measurements. So much, in fact, that I stole this room and put it into Dwimmermount when I ran the Lawful Evil event – along with a sinister glowing gem that turned people into rats. The party members, Lawful Evil as they were, went to great lengths to convince other characters to touch the gem.

you shall know the monsters by their traces

April 10th, 2012

OK, back to D&D!

I’ve been thinking about monsters that leave signs of their passing: creepy clues that mystify the PCs the first time they’re encountered. After the PCs have fought the monsters once, these clues allow the PCs to make informed choices about what’s behind the next dungeon door.

This was inspired a little by Mike Mornard’s tales of the original Gygax dungeons: outside a particularly dangerous part of the dungeon, the PCs might notice skulls and gnawed bones. Skulls and bones are so generic, though. Here are some extremely specific monsters and the strange trails they leave:

the teeth and buckles man

The party comes upon a pile of scattered metal bits: belt buckles, coins, and a sword blade. Besides the metal items, there are a few dozen human teeth on the ground, along with a few splotches of blood. A hundred yards later, the party finds a similar pile of metal and teeth.

Later, the PCs encounter a few leather-clad human guards. The weaponless guards wave the heroes, grinning, their pink mouths empty of teeth.

So here’s my idea: this monster, which is sort of like an extra-creepy doppelganger, eats people and then takes their form. It hates to touch metal, and it can’t do teeth: it can’t digest them and it can’t imitate them.

In battle, the Teeth and Buckles Man grabs and absorbs its prey. Its attacks are AC attacks that ignore the armor bonus of non-metal armor: it’s perfectly happy to eat leather. The creature’s grab does damage every round until the creature or the target are killed, or the target escapes. If a target is killed by the Teeth and Buckles Man, it takes the victim’s form: it sheds all metal and spits out the victim’s teeth before it continues.

The Teeth and Buckles Man is resistant to wooden weapons, like staves, and natural weapons like claws. Metal weapons and teeth do full damage.

I think that the Teeth and Buckles Man does its best to masquerade as its victim, the better to take any companions unawares. It’s not a very effective ruse, though, because the monster can’t talk, and is unaware that its toothless smile is unnerving.

The Red Unicorn

The PCs find that a section of the dungeon is criss-crossed with many thin trails of dried blood, like one of those fancy desserts drizzled with chocolate. Eventually, the PCs find that a blood trail down one of the corridors is fresh and red.

The players might well freak out and refuse to investigate. If they follow the trail, they’ll eventually corner a white unicorn. From the beast’s mouth drips an endless rope of bloody drool. The unicorn will attack in a panicked frenzy.

If the PCs incapacitate or kill the unicorn and investigate, they will find that something strange is lodged in the unicorn’s throat: maybe a black iron burr, or a wide-eyed silent toad, or a small dancing man with arrowheads instead of feet. If this object is placed into any creature’s mouth, that creature will drool endless blood and attack all creatures on sight.

It’s always tempting to use unicorns as victims of the tragic and grotesque. Maybe one of these days I’ll include a healthy, happy unicorn in one of my games.

Here’s why I think this is a good idea: Bizarre monster details aside, I think it is good to give players some basis on which to make decisions. “Do you turn right or left?” and “Do you open the door or not?” are not compelling decisions unless you have an inkling what’s to the right or what’s behind the door. Many wandering monsters could profitably be exchanged for signs of the wandering monsters’ presence, enticing or warning the PCs about what’s ahead.

A thousand (and more) thanks!

April 9th, 2012

The Random Dungeon kickstarter is over: it ended up with almost $28,000 dollars and more than 1000 backers. That’s a far cry from the $2,000 I expected to earn.

In fact, I thought $2,000 was going to be a stretch. I was way off base: I vastly underestimated the generosity and enthusiasm of D&D fans. You guys saw my project and didn’t just say “I like that;” you said, “I’m going to make that happen.” That’s pretty awesome, and I’m hugely grateful to everyone who pledged, linked, commented, or just approved. I really hope that the finished project will make everyone happy.

Along the way, I got swept up in the excitement, and I came up with a lot of backer rewards! They’re all coming: I’ll be working an extra 40 hours a week (or more) until everything is finished. The posters are off to the printers, and I’m happy with how the DM’s notebook is coming out. All the work I’ve seen from my all-star DMs and artists looks great.

Speaking of rewards, here’s a little business to take care of:

  • Tavis and James at the Dwimmermount kickstarter are going to give us the Dwimmermount dungeon level: either because we really caught up to them sometime during the day or in celebration of the great day Dwimmermount had on Friday, thanks in part, I believe, to a little boost from our amazing backers. So that means that, by one means or another, we made every one of our goals!
  • If you wish you could still raise your pledge, or you missed your chance to pledge, no problem! For the next week or so, until we’re getting ready to mail, you can paypal me (paul at blogofholding dot com) the amount for your desired pledge level. Tell me what you want for your extra poster and/or extra swag, if applicable, and your address. If we run out of posters, or if we’ve already mailed, I’ll refund any orders I can’t fulfill.
  • If you want to keep talking D&D with me, I hope you’ll join me at Blog of Holding, where I post several times a week. Now that this kickstarter is done, I’ll get back to mining books for adventure hooks, rewriting rules, talking about my campaigns, and figuring out Bill Gates’ Armor Class.

    Finally, I’d like to give one more colossal THANK YOU! to you all, for one outstanding Kickstarter!

  • 12 hours left! Second Burlew Point! Last-minute goal: catch James Mal for a Dwimmermount level!

    April 6th, 2012

    Today is the last day of the Random Dungeon kickstarter! We hit our second Burlew Point. I can’t talk about this reward quite yet, but it is more a “make the world a better place” than a “more swag” reward, it’s something that Rich Burlew and I believe in, and it does involve giant statues and pandas. More details soon!

    Also, I think we have time for one more “free swag” reward!

    James Maliszewski’s Grognardia is probably the best old-school D&D blog out there, and James is doing a fantastic kickstarter to publish Dwimmermount, his long-running megadungeon campaign. I’ve had the good luck to play in Dwimmermount a few times, and it’s filled with everything that’s good about old-school D&D: tricks, mystery, exploration, and battles against classic D&D monsters, each reimagined to be uniquely creepy.

    Because our kickstarter is at its end and James’ still has 8 days to go, we’re, for the moment, only $1000 behind James’ astronomical pledge total of around $27,000.

    So here’s our very last reward: if our kickstarter total catches Dwimmermount, even for a minute, James will donate Level 1 of Dwimmermount to our $17+ All-Star DM Adventures PDF, along with Mike Mornard, Mike Shea, and Tracy Hurley. Since James’ kickstarter total is constantly increasing, this reward is a moving target. You should contribute to both kickstarters to make it extra exciting!

    Seriously, do yourself a favor and back Dwimmermount. I’ve only seen level 1 of Dwimmermount, and it’s been enough fuel for 5 or so great D&D sessions. I can’t wait to see what’s on the lower levels.

    Jared von Hindman unlocked! D&D Game Table unlocked!

    April 5th, 2012

    We’re into the final stretch of the Dungeon Generator kickstarter: the countdown is measured in hours, and we’ve achieved all our goals! Jared von Hindman is already at work on his dungeon art (he sent me a sketch of one of the pieces: check it out below) and I’m putting together the PC and monster art to give to Rory for the D&D Virtual Table.

    What’s left after this but two Burlew Points ($25,082)? Can we make it before midnight Friday? If we do, we’ll achieve the Secret Goal, which is veiled in mystery but might involve the construction of a statue in Lake Geneva? And maybe some pandas?

    Here’s a sketch of one of Jared’s dungeons. See if you can figure out what is going on without the accompanying DM notes. (Oh – straw poll: Jared and I are trying to figure out how to make the watercolor dungeons available as a series of prints. How many people would be interested in getting prints?)

    $23k reward: Random Dungeon characters on D&D’s Virtual Table! Also, let’s review all the swag!

    April 3rd, 2012

    Another great day, another milestone achieved! We’ve passed $20,622, so Tavis will give us rules for the AD&D dungeoneers as high-level adventurers. And we’re less than $1000 away from amazing Jared von Hindman art. And the bonus rewards bonanza rolls on! Stay tuned for details on EXACTLY WHAT YOU’RE GETTING.

    If we hit $23,000, Rory from the D&D Virtual Table (also known as Rory, my co-writer at Blog of Holding) will make 20 custom PC and monster tokens and give them to all $22+ backers to use in the application. The tokens will include the art for the five iconic AD&D dungeoneers and all the other characters and monsters from our 20 stickers. Artists include Rich Burlew, Anna-Maria Jung, Rusty Axe Games, me, and half a dozen more real artists who have had real gallery shows and are probably too good for this sort of thing.

    The D&D Virtual Table is WOTC’s official tool for playing D&D online. The D&D VT has all the tools for running a D&D campaign: a dice roller, map & dungeon creator, character & monster token system, initiative tracker, campaign notebook, character sheets, integrated voice chat, as well as integration with other official D&D digital tools, such as the D&D Character Builder and Monster Builder. It has support for playing D&D over the internet with friends or jumping into pick-up games with other users.

    When the D&D VT launches, backers can email Rory with their usernames, and Rory will give them the bonus PC and Monster tokens to use in the application. The D&D VT is currently in beta for DDI Subscribers and their friends; check it out at vt.wizards.com. If you don’t have a DDI account and still want to check out the beta, email Rory: rory at blogofholding d0t com.

    Hold on now. What exactly is everyone getting?

    I may have overwhelmed you with bonus rewards. Let me lay out exactly what everyone’s getting. There are a few changes from previous announcements, including new print options.

    $5+ backers: $5 backers started with a PDF of the poster. As bonus rewards, they’re now getting:

  • A PDF copy of a D&D-compatible board game, Dungeon Robber, which uses the poster as a board. It’s now got rules for statting up YOURSELF as a Dungeon Robber: did you get straight As? Intelligence bonus! Can you bench your weight (or 150% your weight for men)? Strength bonus! (Note: as a $17 backer, you’ll have the option to get a print copy.)
  • Access to an interactive, online version of the poster: like the poster, you can use it to generate random dungeons. It’ll move you around the dungeon and roll the dice for you. This will be exclusive to backers for a few months, then I’ll make it a free web app.

    $17+ backers: $17 backers started with a Random Dungeon poster and a PDF of the poster. As bonus rewards, they get:

  • EVERY BONUS REWARD THAT $5+ BACKERS GET (Dungeon Robber, online poster)
  • A giant PDF containing a) dungeon adventures by master DMs Mike Mornard, Mike Shea and Tracy Hurley; b) Adventurer Conqueror King (ACKS) rules for the dungeon by Tavis Allison; c) Dungeon Robber game rules. All told, this should be a pretty hefty PDF: since it will also be useful at the game table, I’ll make it available for backers only as a super-cheap lulu book for $5.

    $22+ backers: Besides the various pledge levels at or above $22, all $22+ backers get a PDF of the poster. As bonus rewards, they get:

  • EVERY BONUS REWARD THAT $5+ BACKERS GET (Dungeon Robber, online poster)
  • EVERY BONUS REWARD THAT $17+ BACKERS GET (all-star dungeon adventures and ACKS rules, pdf and lulu)
  • a signed bonus poster: either a second Random Dungeon poster or a Wandering Monsters poster.
  • A sheet of 20 stickers inspired by the poster, by a dozen artists.
  • A PDF copy of Paul’s DM Notebook, an all-editions D&D resource, containing art, adventures, DM advice, rules, and settings, that will be 75-100 pages. It’s too big to send in poster tubes, but I’ll make a print version available on Lulu for $5 for backers only. To save shipping, I’ll also make a single print book that contains the DM notebook and the various-authors lulubook in one volume.
  • If we reach $22k: a PDF of five watercolor dungeon-adventure paintings by Jared von Hindman. If possible, I would love to make these available as prints as well!
  • If we reach $23k: Custom tokens from the D&D Virtual Table!

    Bonus reward for posterity: I’ve agreed to donate my original artwork to Tim Hutchinson, the curator of D&D history, for PlaGMaDA.

    Delivery Dates:

    I’ll do my best to have mailed stuff (posters and stickers) arrive in April. I’m on the pace, as long as no shipping/printing roadblocks develop.

    Most PDFs will be available in April as well, probably around the same time as the posters are mailed. The Paul’s DM Notebook lulubook will also be available in April.

    The all-star dungeon adventures PDF and lulubook will be ready later: it’s scheduled for May, but it depends on the availability of the authors.

    The online dungeon crawler should be ready in May or June or so. One thing I’ve learned as a programmer is not to guarantee software delivery dates :-)

    One more thing…

  • There is a secret bonus goal if we reach 2 Burlew Points ($25,082)!
  • $20k goal reached! At $22k, mind-melting dungeon art from Jared von Hindman!

    April 2nd, 2012

    We’re 1000% funded! That means that we’ll be seeing dungeons from Mike Shea, Mike Mornard and Sarah Darkmagic. Let’s continue the Backer Reward Bonanza!

    You’re probably familiar with the work of Jared von Hindman. You might know him from that Stupid Monsters article you just read yesterday, or his regular column, D&D Outsider. Or, if you’ve spent a lot of time on the official D&D site, their 404 page. Or, if you’re classy, these cartoons about opera.

    Jared’s going to do some art for Dungeon Poster backers! If we hit $22k by the end of the week, everyone who pledged at least $22 will get a PDF of an original project – call it Jared’s DM Sketchbook – which will contain five separate dungeons, each with its own theme, each rendered as a watercolor painting. I can guarantee that anyone who reads all five cursed pages is guaranteed to lose at least one sanity point.

    Here’s a rough sketch Jared sent me. Tell me you don’t want to roll this out in front of your players and tell them its the map of this session’s dungeon.

    If we beat ACKS, we can take its stuff: $20,623 kickstarter goal

    April 1st, 2012

    When I worked with Tavis Allison for the Gygax Memorial Fund last year, I got a copy of his Adventurer Conqueror King: it’s sort of the missing manual for high-level D&D play. Our kickstarter is coming up on what is, to me, a major milestone: we’re almost at the giddily high funding level of the ACKS Player’s Companion. This calls for a celebration – and more swag! Tavis says:

    “Paul Hughes, I challenge you! If you can surpass the $20,622 funding level achieved by Autarch’s Kickstarter for the Adventurer Conqueror King System Player’s Companion, I’ll use ACKS to create a PDF for every $17+ backer. In it, I’ll lay forth the fantasy economics of your dungeon-generating dungeon, from construction cost to upkeep. I’ll also create versions of the DMG sample party at the appropriate level to rule a domain containing such a dungeon, and provide details on all their henchmen, hirelings, and military forces (using Autarch’s forthcoming Domains at War). This should be useful to everyone because the ACKS framework is a synthesis of economic data from the earliest roots of the game, and designing mundane goods for Mordenkainen’s Magical Emporium convinced me that the fundamentals haven’t changed significantly from OD&D to 4E. Plus, it’ll create a new way to use the poster in play – raising an army to take over the land surrounding the dungeon-generating dungeon!”

    Sounds great to me! I especially look forward to high-level versions of the DMG characters. Maybe at name level, the sorceress and the halfling can afford shoes.

    Sarah Darkmagic joins the party

    March 30th, 2012

    I’m pleased to announce that Tracy Hurley (sarahdarkmagic.com) is helping me out with a new backer reward. If we hit $20k, she’ll join Mike Shea and Mike Mornard as DMs who are providing exclusive dungeon adventures to $17+ backers.

    Sarah Darkmagic is the writer of the “Joining the Party” column on the official D&D website and also one of D&D’s few Important Bloggers: people whose opinions absolutely should influence the future of D&D. I’m proud and humbled to have another all-star help me out with my little project.

    One of Tracy’s coolest new projects is her upcoming Prismatic Art kickstarter: “In geek culture, there are plenty of Lukes, but not enough Landos or Leias.” She’s looking for female and ethnically diverse artists and art.

    This is an overdue project, and I wish I could contribute art! I don’t qualify, and I must admit, my art often falls short in that department. For instance, when asking artists to help me with my sticker backer reward, I made sure to include more than 50% women artists. Then I went ahead and contributed this sticker:

    dwarves are from the shadowfell

    March 29th, 2012

    In 4e cosmology, elves are the natural-world descendants of the eladrin of the Feywild. The Feywild is the bright counterpart of the Shadowfell, the land of death.

    Ever since the rivalry between Legolas and Gimli, dwarves have been foils for elves. So what if dwarves descend from the Shadowfell?

    It kind of makes sense. Dwarves are underground creatures who spend their time fighting the encroaching darkness. THAT’S WHAT THEY DO FOR FUN. That and build tombs and worship ancestors. And they are dour. So dour.

    So let’s say that, long ago, the ancestors of the dwarves migrated from the Mountains of the Shadowfell. They established themselves in the mines and caves of the natural world, fighting goblins and kobolds instead of whatever dark shadowfell creatures they used to battle.

    Does the Shadowfell still contain the Ancestors – the dwarven equivalent of eladrin? Maybe.

  • The Ancestors might now be enslaved to some powerful shadow creature: that long-ago flight to the natural world might have been a slave rebellion.
  • Or they might be taller, more graceful and more sinister than regular dwarves, with strange powers to walk through earth and stone, and with darker greeds.
  • They might be extinct. The story of dwarven civilization seems to be one of decay. Maybe some forgotten dwarf tunnels lead to the old Shadowfell palaces, more cunningly worked than any modern dwarven architecture, now abandoned to ghosts and balrogs and whatever else doomed the Ancestors.