twins! and kickstarter cave art!

March 21st, 2012

I got this request from blog friend Jen, of Jen and Nate Buy the Farm Share, who is expecting twins:

I am interested in having one or both of my yet-to-be-debuted babies featured as escaping from traps on the poster, and thus I have two questions. One, does that require two pledges of $85 (one per twin) or is there some sort of two-for-one twin discount? And two, would you be comfortable imaging what said twins’ will one day choose as their D&D characters, since as of April said twins will not a) be born and b) yet have the means of expressing which class they wish to belong to. (Mother’s intuition, however, says “specialist wizard” and “rogue.”)

Jen’s in luck, we are indeed having a two-for-one twins special! I thought that wizard and rogue infants would be confusing, so I decided that, when adults, the twins would choose to differentiate themselves by adopting the hairstyles of their father: the specialist wizard looks like present-day bearded Nate and the rogue like metalhead high school Nate.

The specialist wizard twin is probably a conjurer, since he appears to be summoning (or defeating) some sort of water elemental, or perhaps an elemental from the Quasi-Elemental Plane of Mud.

Let’s zoom out a little: the twins are hanging out in the Caves and Caverns section of the poster, which is chock full of magic pools and lakes.

This was a problematic piece of the poster, because the source tables are extremely wordy and not very visual. Instead of turning, for instance, the Table VIII. C.: Magic Pools table into a series of illustrations, I just wrote out the chart, in the tiniest possible letters. That’s different from what I did with, say, Table VII.: Trick/Trap where every trick and trap gets its own picture.

That tiny writing left some room free under the Magic Pool chart: there’s just enough room for me to draw some lucky $80 backer being impaled by a piercer.

at 1% of the OOTS kickstarter, everyone gets a Rich Burlew sticker!

March 20th, 2012

You’ve probably seen the record-breaking Order of the Stick kickstarter that got the OOTS books republished, and gave author Rich Burlew about 99 years of work fulfilling backer rewards, and raised $1,254,120.

That’s such an astonishing number that I think it redrew the target for D&D projects. Future D&D kickstarters will measure their financial success in percentage points of the OOTS total (which they shall call “Burlew points.”)

We’re getting pretty close to 1% of $1,254,120. So here’s a new backer reward:

Burlew Point Party: At $12,541, everyone who pledged $22+ gets an original sticker by OOTS author Rich Burlew!

I actually asked Rich if I could just use an existing picture of Roy, but he insisted on doing an original picture for the project based on the 1e DMG characters. Thanks, Rich!

Dungeon Poster hits $10k! Prizes for everyone! Board game! New stickers! DM Notebook!

March 19th, 2012

We did what I never believed possible: we got up to 500% of my initial Kickstarter goal! This deserves some sort of celebration, in which prizes are given willy nilly to all of my amazing Kickstarter backers.

Board game: Dungeon Robber! Everyone will get the rules for Dungeon Robber, a D&D solo game which will let you, as a 0-level human, run through a random dungeon, trying to collect loot and avoid monsters. The dungeon poster will be the board, and the only other thing you’ll need is one or two minis or counters.

New stickers! On the subject of minis and counters, I got a sticker design from Lennard at Rusty Axe Games. Rusty Axe has a kickstarter for dungeon tiles and for monster and hero tokens, which would look great chasing each other across a game of Dungeon Robber. Check it out.

Also, New York Times illustrator Joanna and ArtForum’s Dawn made these warrior and enchantress stickers:

Finally, Andrej made a halfling who appears to be playing a version of D&D that is ON FIRE:

Paul’s DM Notebook

Since we hit 10k, Paul’s Notebook will contain the following sections:
Running a Picaresque Game
Wilderness Adventures
D&D In Fairyland
Notebook Of the Planes
How to Run a Barony

If we hit the epic sum of $15k I’ll add
Epic Adventures

which will contain stuff suitable for gonzo high-level play, including my climactic 4e 30th-level one-shot where the PCs lead armies against Tiamat on the moon.

Poster art previews!

This week I’ll also start posting more of the art of the Random Dungeon poster on Blog of Holding, including some of the drawings I did for people who are getting killed by a trap (or NOT killed by a trap).

John Carter: totally fun

March 17th, 2012

I came into John Carter with low expectations. It had mediocre reviews and a famously bad trailer, and it had been through the kind of last-minute rewrites that often lead to a confusing, directionless story.

Furthermore, I’m a big fan of the Edgar Rice Burroughs Barsoom books. Fans like me are perennially disappointed by movie adaptations, because we often feel affronted by any changes made to our sacred scriptures.

After twenty minutes, though, I leaned over to my wife and whispered, “I think… I’m enjoying this movie.”

The big shock was that the movie was true to the spirit of the books. There were some very standard Hollywood plot changes: a magic mcguffin or two was added, and the roles of the scene-chewing villains were expanded. None of this bothered me. Plot was never very important in Edgar Rice Burroughs novels. From Tarzan to Pellucidar to John Carter of Mars, Burroughs’ formula is frequent action, power-fantasy wish fulfillment, and exotic setting. That’s what the John Carter movie delivered.

The movie lingered appropriately on John Carter’s superpowers, giving him a good long scene to get used to walking and jumping in Mars’ lower gravity. He also got some very impressive hero-vs-minions battle scenes. You want to leave a Superman movie feeling like you can fly, a Star Wars movie feeling like you have a lightsaber at your belt, and a John Carter movie feeling like you can leap over buildings and hack your way through armies of Tharks. In that respect, John Carter delivered.

Another surprise: John Carter was funny. I found myself laughing along with the audience at the gags. Here’s a way that the movie surpassed the original: if there was a joke in A Princess of Mars, I don’t remember it.

We went to great lengths to see John Carter in 2D. After suffering through a few migraine-inducing post-production 3D movies recently, it was a pleasure to watch a nice flat movie. I really think that post-production 3D makes any movie experience 30% less enjoyable.

When we left the theater, I heard a knot of people chattering about how much they loved the movie. It turned out to be some sort of Princess of Mars fan meet-up group. Fans of the books seem to like the movie. Box office evidence suggests that no one else likes it very much.

John Carter’s terrible opening weekend guarantees that there won’t be any more Barsoom movies made for another 80 years or so. I can’t complain, though: I got one enjoyable Mars movie, which was one more than I was expecting.

every book has monsters in it, if you read metaphors literally

March 16th, 2012

Here’s my latest theory: in order to make memorable D&D encounters, all you have to do is keep your eyes open for odd metaphors in fiction, and think “What would this be like if it were literally true?”

They Fight with Ropes Around their Necks

“I suppose the fellows will show fight.”
“Not a doubt of it, from the specimen we have had of them. They know that they have no mercy to expect at our hands, and that they fight with ropes round their necks.”
The Pirate of the Mediterranean: A Tale of the Sea (William Henry Giles Kingston)

Actual meaning: The fellows will be hanged if captured.
D&D meaning: The pirates of this sloop actually fight with nooses around their necks, with the strangle rope dangling behind them. This is to prevent them from running away: if they turn to flee, you can grab the noose and strangle them. As a side benefit, it freaks people out. As a side penalty, they’re extremely vulnerable to flanking attacks.

War Lions

Ask all mankind about both me and them,
When I attack on the day of battle.
I have left their lions overthrown in war,
Among those plains upon the burning ground.
-The Arabian Nights

Actual meaning: I’m not much of an interpreter of Arabian poetry, but I suppose the guy speaking has defeated some enemy warriors?
D&D meaning: WAR LIONS. What a great idea. One of my campaign world’s empires now uses trained, armored war lions. They’re too dangerous to ride: they’re a terror weapon. It takes a brave front line to stand against a charge of fifty armored lions.

The Pig Wife

“Local folklore? How does it go?”
“You wouldn’t be interested.”
“I just said I was.”
“Then you shouldn’t be. It’s old pig-wife talk.”
-Greg Keyes: The Briar King

Actual meaning: It’s gossip spread by the wives of pig farmers.
D&D Meaning: The Pig Wife is a woman who lives in the fey woods. She will apologize that her husband is not there to greet visitors, but he has unfortunately “escaped from his sty.” If visitors stay for dinner, she will serve them pork chops. Anyone who eats a pork chop will be attacked within 24 hours by an enraged wereboar wearing a wedding ring.

New backer rewards! New stickers! New notebook pages!

March 15th, 2012

The kickstarter is coming in on $8k (4x the initial goal!), and reaching $10,000 or $15,000 is looking more plausible, so here are some new rewards to everyone who pledged for the poster!

New Solo Game: If we hit $10,000, everyone who pledged $5+ will get a new, highly lethal, D&D-compatible solo game which uses the Random Dungeon poster as a board. I’m tentatively calling it Dungeon Robber. It’s a D&D game mode where you, an impoverished zero-level normal human, enter the dungeon without any gear and try to escape with a few trinkets to sell – or retire on a pile of gold. In this game, your troubles start when you find treasure deep in the dungeon, and rules for escaping monsters are more important than combat rules. $5+ backers will get a PDF copy. For $22+ backers, signed print copies will be available as substitutes for the signed bonus poster.

Interactive version of the poster: If we hit $15k, I’ll program an online, Dragons Lair-style journey through the poster that generates a random dungeon for you. I’ll probably use the poster art along with some original animation; but my secret hope is to actually build the dungeon using Dwarven Forge tiles and film first-person video through every possible path. That will depend on Stefan of Dwarven Forge’s availability.

More Stickers: More artists are making stickers for $22+ backers! Here are a few samples, and I have more ready to be scanned for the next update.

Stalwart Dwarf, by Anna Richardson

Knitting Barbarian by Anna-Maria Jung

More Notebook

So far, Paul’s Notebook contains “Running a Picaresque Game” and “Wilderness Adventures”; we’re pretty close to one of my favorites, “D&D In Fairyland”, and the higher-level “Notebook of the Planes” and “How to Run a Barony” are coming up next.

I’m off to run Lawful Evil characters through an art museum. Wish me luck!

Be Lawful Evil this Thursday!

March 13th, 2012

This Thursday I’m DMing as part of the opening of the RPG-themed Big Reality art show in the 319 Scholes gallery, Brooklyn, curated by Brian Droitcour.

It may seem a little weird that I’m DMing as part of an art opening, but it all makes sense, I think. I (and my players, who include blogofholding friends Tavis Allison, Rory Madden and Mike Mornard) will be part of Brody Condon’s “Lawful Evil”, a performance piece where everyone plays Lawful Evil characters.

My gimmick: I’ll be using Mazes and Monsters rules to add extra creepiness and misinformation to the mix. (Check out this great clip of Mazes and Monsters gameplay.

As for the rest of the show: here’s Brian’s take on it:

“Big Reality” proposes that contemporary everyday life seamlessly integrates elements of fantasy and play through consumer technology and networked media. The exhibition explores this proposition through artworks that draw imagery, themes, and devices from a relatively young and heavily stereotyped genre of play: the fantasy role-playing game. Born in the early seventies, when Dave Arneson and Gary Gygax hacked the rules of historical war simulations to make room for individual heroics and magic spells, the RPG blends game and narrative, systems and storytelling. It brought romance and adventure to models of numerical cognition, which appealed to players familiar with nascent computing culture. “From Nethack to play-by-post forums on the WWW,” an Ars Technica blogger wrote in 2009, “the first thing that computer geeks do upon inventing a new medium is play Dungeons and Dragons with it.” Whether played with dice and pencils, costumes and props, or a videogame console, the RPG codes a particular, specifically contemporary relation of the self of the world, one in which technology and abstraction, fantasy and play are deeply implicated in the routines of everyday life.

Fluxus and Oulipou captured the spirit of a freshly cybernetic world in works that incorporated chance, systems, open-endedness and open relations between author and audience. Gygax and Arneson gave the same spirit a popular form. With a few exceptions, the works in “Big Reality” are not games. Rather, they crystallize in a variety of mediums the expansive attitude toward life that play and imagination afford. The exhibition’s artists grew up in a world with RPGs, in a time when concepts of “virtuality” and “real life” were necessarily disrupted as everyday modes of communicating and receiving information about the world rapidly changed. For them, fantasy is not an escape but one of many facets of an increasingly big reality.

With work by: Arcanebolt (Mark Beasley, Taras Kemenczy, Alex Iglizian), Bradley Benedetti, BFFA3AE, Laura Brothers, John Bruneau, The Center for Tactical Magic, Jacob Ciocci, Brody Condon, Chris Coy, Julia Ellingboe, Desiree Holman, Timothy Hutchings, Butt Johnson, Daniel Leyva, Guthrie Lonergan, Nick Montfort, Shana Moulton, Brenna Murphy, Oregon Painting Society, Robby Rackleff, Billy Rennekamp, Deb Sokolow, Eddo Stern, Third Faction, John Tynes, Andrej Ujhazy, and David Wightman.

what’s the Armor Class of real-world geniuses?

March 12th, 2012

In 4e, your Intelligence modifier is applied to your Armor Class. That means we can finally determine the AC of real-world geniuses!

It’s easy to translate your IQ score to your D&D Intelligence. According to Dragon Magazine #8, “look up the results of the most recent IQ test you have taken and divide the result by ten. This number is your intelligence rating.” That does give us a fairly realistic range: an average IQ of 100 would translate to an average Intelligence of 10, and an 18 Intelligence would translate to a 180 IQ, which is around the point where IQ tests stop measuring.

We all know from experience that it is hard to hit a genius with a sword. But now we can answer the question, “how hard?”

Richard Feynman: IQ 126
Source: His autobiography.
Feynman’s surprisingly low IQ is both evidence that IQ is a deeply flawed way to measure intelligence and proof that Feynman gets a puny +1 bonus to his Armor Class. Unless Feynman’s Dexterity is 14 or higher, that means that Richard Feynman’s Armor Class is 11.

Bill Gates: IQ 160
Source: A conversion of his old-style SAT score of 1590.
Bill Gates had an Intelligence of 16 in high school. If he has leveled up to level 8 since then, he would have gotten a stat boost up to an Intelligence of 18. In AD&D, of course, Bill Gate’s level would be astronomical, because he would have gained so much XP from acquiring wealth. In 4e, though, he’s probably low-level, having gained all his XP from Major Quests to defeat Apple and the Department of Justice. Note: Bill Gates recently bought the Codex Leicester, a collection of writings by famed genius Leonardo Da Vinci. That sounds a lot like the type of item that would raise the reader’s intelligence. But without hard evidence, we have to assume that Bill Gates’ Armor Class is 13.

Stephen Hawking: IQ 160
Source: this PalScience article
Stephen Hawking’s AC is difficult to determine, because although he gets a +3 AC bonus for high intelligence, he is almost completely paralyzed. It’s hard to say what status effect that is. At best, he’s Immobilized, which means he can’t move; he might also be Restrained, which means he’s immobilized and grants combat advantage. Let’s say that’s the case, in which case Stephen Hawking’s Armor Class is 13 but he grants combat advantage.

Dave Mustaine: IQ 160
Source: An unverified rumor that went around when I was in high school. I can’t find any reference to it online, but I believe the burden of proof lies with the accusor. Besides, look how well Dave did at Celebrity Jeopardy.

As you can see in this picture of Dave, he is wearing leather armor. That means Dave Mustaine’s Armor Class is 15 (+3 for Intelligence and +2 for armor).

Marilyn vos Savant: IQ 228
Source: http://www.bookrags.com/biography/marilyn-vos-savant/
Marilyn vos Savant was listed in the Guiness Book as the smartest person in the world. Her Intelligence score of 22 is out of the normal range of human intelligence, and indicates that she must be at least level 8 (starting with an 18 Int, getting 2 points from race, and getting attribute increases at levels 4 and 8). Since she’s level 8, she also gets a +4 bonus to her defenses, including AC. Her Intelligence is the same as a Cambion Hellfire Magus, a Pit Fiend, or a Rakshasha Assassin. That means that, in the event of her death, any of those monsters could take over her column “Ask Marilyn.” Marilyn vos Savant’s AC is an astonishing 20 – and that’s unarmored.

Gary Gygax: IQ over 200
Source: The Washington School of Psychiatry via Gary himself. “When I was at the Washington School of Psychaiatry in 1984 (IIRR) speaking to the faculty on creatiity, the concensus was that my IQ was very high–over 200.”
Who am I to argue with the Washington School of Psychiatry? If they say Gary’s IQ is over 200, Gary’s IQ is over 200. He certainly had a high functional vocabulary. Therefore, Gary Gygax’s Armor Class is 15.

Dungeon poster kickstarter at 250%! More swag for everyone!

March 12th, 2012

Wow, we’ve hit two bonus goals in two days! That means

STICKERS! $22+ backers are getting 1e dungeon-inspired stickers by various artists!

Some really great artists have agreed to do stickers; with the quality of the art we’ll see, this really should be a D&D stickers kickstarter with a poster thrown in as a bonus reward.

PAUL’S DM NOTEBOOK: $22+ backers are getting a print copy of Paul’s DM notebook, which will contain settings, adventures, and art. Everyone who donates at least $5 will get a PDF copy as well. (I had announced that I was giving the PDF to $22+ backers only, but I think the $5 and $17 tiers deserve some swag too.)

The DM notebook will start with sections about the city of Setine and about the ratling race. Every time we get another $1000, I’ll add a new section. Here’s a tentative schedule for new notebook sections, arranged from low-level to high-level:

$6k: Running a Picaresque Game
$7k: Wilderness Adventures
$8k: D&D In Fairyland
$9k: Notebook Of the Planes
$10k: How to Run a Barony

This will give me time to think of a really cool bonus reward for ten thousand dollars!

Random Dungeon kickstarter: Bonus goal #2 and #3

March 10th, 2012

Since we’re within a few pledges of Bonus Goal #2, I should announce what it is! Also I’ll announce Bonus Goal #3 ($5000).

Bonus Goal #2: Lots of stickers! I’ve upgraded bonus goal #2 from the previously announced single measly dwarf. If we hit $4000 (which we should today or tomorrow) everyone who pledged at least $22 will get a page of about a dozen stickers interpreting the five heroes from the Dungeon Master’s Guide. Each hero will have a sticker designed by a different artist (or two).

Laura already got back to me with some great interpretations of the elf, and I was so excited that I made a mockup of what the stickers will look like once they’re applied to your stately tiger Trapper Keeper.

Bonus Goal #3: Paul’s DM Notebook!: If we hit $5000, every backer who contributed $22 or more will get a paper and PDF copy of PAUL’S DM NOTEBOOK.

Paul’s DM Notebook will contain all-editions settings, rules, and adventures from my game. It will start with a bonus all-editions playable race, the ratling (a favorite in my campaign) and a city setting: Setine, City of Roses. For every extra $1000 we raise, I’ll add something to the notebook, on top of any other bonus goal rewards we reach.

Here’s what the map of Setine looks like: